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Character Design

My 3 sketches are based on ducks with a cartoon style. I chose it to be a little abstract and not realistic.

This is Mad Duck in his natural form.
This is Mad Duck in his BadAss form.
This is Mad Duck as a Viking.
This is Mad Duck idling.

This is Mad Duck Running.
This is Mad Duck Jumping.
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Character Design: Magneton

This is the variant that ill be using and its most likely the most realistic because it carries more detail and its less simplistic than the other variants due to the fact that it has for features to its design.
This second variant falls in between the first variant and the third variant. Its not too simplistic or too detailed.
This is the third variant witch is to least realistic. the reason why it falls at the lowest level its because it doesn’t have much detail to it. Its simplified to a basic level whee it will be easier to utilize.
Stance Animation
Jump Animation
Walking Animation

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Production Assignment

Character Design (Dark Boxy)

The character I came up with is called Dark Boxy. (Not the best name or design ever, but this was my first try at something like this.) His design is very early Arcade/Atari 2600-esque.

Dark Boxy went through 3 forms before I decided to settle on his cube-like appearance (as well as his name). One of them was a purple blob guy, the next was a tree guy, and the last one was the design I went with, As you can plainly see, none of my designs are realistic in the slightest.

The Animations

Idle Animation

Walking Animation

Jumping Animation
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Production Assignment

Character Design

I call this little character I came up with Wendigold. The inspiration for this character comes from the mythical creature called the Wendigo. My three designs include an unhooded version, one where his hood is up and one where he is wearing a cloak.

Unhooded Design

This is probably the design I’ll be going with. I find it to be most realistic because having the character’s hood down reveals more details such as the entire eye and the ear and where the antlers meet the head. It’s also the most iconographic.

Hooded Design

This design is the least realistic. Having the hood up hides more of the character’s details and makes him less relatable in my opinion.

Cloak Design

This design falls in between most realistic and least realistic. Although the face is uncovered and recognizable you can’t see the character’s feet or how he moves.

Animations

Idle Animation

Walk Cycle Animation
Jump Animation

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Assignments Blog Assignment

Goals, Obstacles & Rewards in Dying Light


Dying Light is one of my favorite games to play on PlayStation 4. It was published by Warner Bros. Interactive Entertainment and developed by Techland, released on January 27, 2015. Dying Light is an open-world survival/horror and action adventure game played from the first person perspective.

Goals

The story centers around a viral zombie outbreak in the city of Harran, whereas a man named Kyle Crane, an undercover GRE operative, was sent on a mission to infiltrate the quarantine zone and to locate a man by the name of Rais. Then, he becomes faced with the decision on whether to save all survivors or seeing his mission through.

Obstacles that are faced while playing

While playing as Crane, players are faced with having to kill zombies and human enemies. When nighttime hits, players will have to use Crane’s “Survivor Sense” to avoid detection by the infected. If the players is right within the infected zombie’s vicinity, the infected senses will trigger and start attacking players. A colossal group of zombies will be drawn to loud noises that are scattered across the city, so players will have to run, arm traps to reduce the number of zombies, or stay on the rooftops.

Rewards that are earned

Players are given a wide variety of options to choose from. They can kill zombies and search the bodies for money, items to craft new weapons, or valuables (cigarettes, pouches, money, etc.) that they can sell to earn more money. Chests, lockers and doors are scattered throughout the city. While some can easily be opened, others will require a lockpick. When players take on side quests, continue with the main story, claim air drop supplies, or save random survivors, they will be rewarded with new weapons, money, weapon blueprints, or exp. points for their character’s level and attributes.

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Blog Assignment

Goals, Obstacles and Rewards in Persona 5

I chose one of my favorite games, Persona 5 developed by Atlus. Persona 5 is a JRPG/Social Simulator with elements of dungeon crawling. It was released in Japan in September 2016 and worldwide in April 2017 and is available for PS3 and PS4.

The dungeons or “Palaces” that the player infiltrates in Persona 5 are filled with “Shadows”. These enemies are the obstacles of the game and they must be defeated to level up and progress through the game.

The goal in each Palace is to traverse through its many levels and locate the treasure room. Upon reaching the treasure room the player will encounter the Shadow of the Palace Ruler as the final boss and must defeat them.

Drops from enemies such as items, experience points, and money are the most common rewards in the game. The game also rewards the player for exploring every corner of the Palace. Rare items, treasures and weapons are hidden throughout the Palace, but it is up to the player to locate and unlock them.

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Blog Assignment

The Goals, Obstacles, and Rewards in Resident Evil

 

Goals

The goals of the game is to get your teammates and find a safe way out of the mansion. The player must also find out what nefarious things are happening within the mansion.

                                

  Obstacles

There’s zombies, hunters, sharks, crimson heads just to name a few that the players have to be careful going up against because if you’re not well equipped then the player will die. There’s also puzzles you have to do to get certain Items to progress through the game.

 Rewards

By completing the puzzles and searching all the rooms in the mansion the player will get items that will help through the journey like ammo for weapons and keys to get through places. Some rooms have Item boxes and typewriters. With the item boxes, the player will be able to store their items so they can use them later, it helps to free up inventory as well. The typewriters allow the player to save their progress, the only downside to saving is that if the player saves too much then the overall rank after you beat the game will be affected negatively.

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Blog Assignment

Goals, Obstacles, Rewards in DoorKickers2

This game is “DoorKickers2” It is an up-down real-time tactical game about commanding a special force squad completing missions.

The Goal of the mission is stated at the beginning of each mission. For example, this mission requires me to extract a VIP, it also has an optional approach to kill all of the hostiles, providing an extra layer of tactic option.

The obstacle of the mission is clearly the enemies that will shoot my troops when they see me. The means I have to overcome this obstacle is plentiful. My troops can straight-up gun them down buy that will risk them getting shot and dies. If I lose troops not just my mission rating will go down I also have a higher chance to lose the mission. This is where the interesting part of the game comes in. Planning and executing, using tools that the game provided me to win the game.

The reward is simple. If I accomplish a mission with no troop down and no collateral damage then I will receive 3 stars. Star acts as a progression tracker as well as currency for me to upgrade my troops with better gears.

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Goals, Obstacles, Rewards of persona 4 golden

Hello today ill be talking about one of my favorite games of all time persona 4 golden for pc.

GOALS

When it comes to goals for persona 4 there are many different goals to complete within the game. just to name a few you got things like social links, witch is hanging out with friends and family maxing out there bond levels. doing that will earn you a reward. maxing out your states and gaining new and strong personas from the velvet room.

but the true goal of the game is to find whos behind the inaba murders thats been happing in the game.

Rewards

When it comes to the rewards most of the rewards comes from doing the side things that you can do in the game. thing like maxing out social links, maxing out your stats and finding the person behind the inaba murders can land you the best ending in the game.

Obstacles

In short the obstacles your going to face is the battle system and making the right choses. the battle syestem is your stander rpg formate while you and your team fight off things called shadows. and when i comes to making the right choses thats somthing you have to do in order to get the best ending in the game.

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Goals, Obstacles and Rewards in Monster Hunter World: Iceborne

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The game I play is Monster Hunter World: Iceborne is an expansion pack developed and published by Capcom for the 2018 action role-playing game Monster Hunter: World. ps4 and Xbox are in September 2019, but PC is released in January 2020.

The goal is the main goal is to study ecology and then solve the difficulties encountered along the way.And each task has to solve different things. As the plot develops, the strange will become very strong

The obstacles is that you will encounter different kinds of monsters and each monster’s moves and characteristics are different, so that each time you fight with them to remember their moves if you do not remember you will die very quick.

The reward is that you kill a monster will drop a variety of things such as monster materials these materials are for you to get equipment and can upgrade your equipment and then some difficult tasks will give you some beads these beads are skills and the skills of each bead are different.