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Obstacles and Rewards

Obstacles

Ladders: Soma will be using ladders to get around in buildings.

Poisonous monsters: the purple blob-looking monsters shoots poisonous gas which Soma has to avoid.

Giant Spiders: these giant evil spiders will prey and eat anything that it sees.

Rewards

Meat: you can get these by destroying other monsters and eating it for health.

Coins: you see them laying around or breaking boxes.

Chests: you can randomly find chests and sometimes it will hold coins, meats or weapons.

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Syoban Action

1. What are the goals, obstacles, and rewards of the game?

The goal of the game is to reach the level and enter the flag to finish the level. Just like Super Mario Bros level parody, but that game might be different. The obstacles are the enemies are hidden on some platforms. The level is totally unfair and the level is challenging because of troll platforms. The reward for that game is to pass the level, but you will rescue a kidnapped person in the final castle.

2. How does the gameplay with expectations of the platformer video game genre?

This game has many funniest platforms that you will fall and losing lives but is infinity. If you step onto the platform, it will drop to the end. In the background, you see a cloud, but it is part of the enemies and the cloud will kill you too. Enemies are hidden on those platforms, such as blocks and pipes. Also, there is an invisible block where there is a hole below the platform.

3. What Genre would you apply for this game?

I think that this game can be 2D-platform game.

4. What comment is the game making on video games in general? Is it making a comment or is it just a joke?

I think that people make the funniest comments to see that the game is unfair, but is funny to play for a while.

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Character Design and Animations

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Platforms and Scenary

My game will be a platform game where the player has to move shoes to collect coins and avoid poops (obstacle). The setting is in the street and the bricks on the wall represent a platform where the shoes can jump. A window has just a decorative purpose right now but an advanced level can be used as an obstacle.
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Scenary

This is the scenary of my game, Some things are inspired by other games and I took inspiration from them.

Clouds:

the clouds makes the sky look a little bit more detailed and beautiful .

Portal:

this is a portal to go to a different world just like a teleportation door, it literally sends you to a load screen to a whole different place.

Sun:

the sun shows the weather and time in the game.

chat bubble: this bubble shows up when the character says something.

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Genre

The game I chose is called Gears 5. It’s the 6th game in the Gears of War series and was developed by The Coalition and was released September 19th, 2019. Gears 5 is a third-person shooter Action game made for Xbox and PC.

Steam Page

Act 1 Narrative(Only what I managed to play): Delta Team (your team) is sent to the city where there is a war that breaks out due to a swarm invasion. Your task is to defeat all of the swarm enemies, save people, and survive.

Gameplay of me running

Setting: In this chapter, you are in the city. You can explore different houses, buildings, stores, and even go into the park.

Me in the Park

Exploration: The player should be able to explore different houses, rooms, and buildings. They should be able to find ammo, weapons, and Components which allow you to upgrade and get certain abilities.

Me exploring a building
Me finding a Component

Puzzles: There are enemies and bosses with special move sets and weak points to attack in order to defeat it. Also the player should be cautious of random enemies that may pop up while also be cautious of their ammo waste since it’s somewhat limited depending on the weapon used. They should try to be as efficient as possible. There are also cover spots that you and the enemy can use to protect themselves.

Me attacking an enemy but getting shot by another one
Me using the cover to protect myself from getting hurt any further.
Me hiding from one of the bosses.
Me shooting the boss

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Goals, Obstacles, Rewards of persona 4 golden

Hello today ill be talking about one of my favorite games of all time persona 4 golden for pc.

GOALS

When it comes to goals for persona 4 there are many different goals to complete within the game. just to name a few you got things like social links, witch is hanging out with friends and family maxing out there bond levels. doing that will earn you a reward. maxing out your states and gaining new and strong personas from the velvet room.

but the true goal of the game is to find whos behind the inaba murders thats been happing in the game.

Rewards

When it comes to the rewards most of the rewards comes from doing the side things that you can do in the game. thing like maxing out social links, maxing out your stats and finding the person behind the inaba murders can land you the best ending in the game.

Obstacles

In short the obstacles your going to face is the battle system and making the right choses. the battle syestem is your stander rpg formate while you and your team fight off things called shadows. and when i comes to making the right choses thats somthing you have to do in order to get the best ending in the game.

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Goals, Obstacles, Rewards

The game that I’m currently playing is the remastered Tony Hawk Pro Skater 1 + 2 which was developed by Vicarious Visions and released in 2020. It is a remastered version of Tony Hawk Pro Skater 1 (1999) and Tony Hawk Pro Skater 2 (2000).

The Goal is to keep the streak going. Bigger combos are something you want to aim for.

Since skateboarding can be done anywhere, the Obstacles are everywhere. Some of the Obstacles are cars, ramps, rails, and even your balance meter.

When you get enough points your reward is a Level or Skill unlock. During gameplay you also get a “special meter bar” as a reward.