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Valheim: Open World Survival Game

Valheim is been very popular since the release in February 2nd, Valheim sets a record with over half-million concurrent players in a short time, there are a lot of people playing this game for the past few weeks, Valheim is a open world survival game inspired by the viking culture for 1-10 players, the game is currently in early access on steam.

Narrative: You start your journey with your friends or alone in the fantasy world inspired by Norse mythology and Viking culture, you have to survive by building a base, hunting animals and killing enemies in order to get stronger.

Puzzle: You have to travel to different places to find different enemies in order to be able to unlock some new bosses, by getting new things in different places your character gains knowledge and that is how you unlock new weapons, new armor and new stuff in the world, there are 5 different bosses in different lands inside the game, by defeating each boss your character learn new things, and there are domains in the world which you can get very important materials to build things such as portals, boats and tools.

Exploration: Travel with friends in different ways to discover new lands, there are also rocks that has letter which tells you about the story, traveling around the world is the most exciting part of the game because you get to explore a lot of beautiful things and gathering new resources to craft weapons to survive because the world is full of dangerous enemies.

These are screenshots of me and my friends exploring the world:

Beautiful Landscape
Beautiful Sea
Beautiful Sky
Beautiful world
Beautiful night
and the colorful weather system.

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Genre

The game I chose is the PS1 game Spyro 2: Ripto’s Rage. It’s the 2nd game released in the Spyro series, developed by Insomniac Games and published by Universal Interactive Studios and Sony Computer Entertainment America, and was released on November 2, 1999. The PAL version was released on November 5, 1999 by Universal Interactive Studios and Sony Computer Entertainment Europe, and was given the name Spyro 2: Gateway To Glimmer. On November 13, 2018, a remake was released for PS4 and Xbox One and on PC and Switch about a year later called Spyro ReIgnited Trilogy that contained remakes of the first 3 Spyro games (Spyro The Dragon, Spyro 2: Ripto’s Rage/Gateway To Glimmer, and Spyro: Year of the Dragon) that was developed by Toys For Bob and published by Activision.

NTSC Box Art:

PAL Box Art:

ReIgnited Trilogy Box Art:

Narrative: A dinosaur wizard named Ripto alongside his 2 Riptoc (Riptocs are dinosaur-esque creatures that serve Ripto that usually have a horn or horns that protrude out their nose or forehead) minions Crush and Gulp have invaded the Realm of Avalar, causing the realm to spiral into chaos and it’s up to Spyro to save Avalar from Ripto and to restore balance to the world.

Gulp is the green, quadruped Riptoc that Ripto is standing on and Crush is the blue, Bipedal Riptoc to the left (our right from this angle) of Ripto.

Puzzle: To collect one of the main collectibles known as Orbs required to challenge Ripto, the Final Boss, (40 minimum are needed to do this), and to 100% the game (which requires getting all 14 Talismans, 64 Orbs, and 10,000 Gems), Spyro must complete different challenge missions such as riding a trolley to collect 50 Gears, playing Ice Hockey, herding Cowleks (creatures that are a hybrid of Cows and Elephants), feeding an Idol 10 fish, etc.

Trolley Mission:

Ice Hockey Mission:

Cowlek Herding Mission:

This is what a Cowlek looks like:

Idol Feeding Mission: (I had to use a pic from the remake in Spyro ReIgnited Trilogy because I couldn’t find a picture from the OG version that worked.)

Exploration: The exploration in Spyro 2 Ripto’s Rage is that you must collect the Gems that are scattered across all of the different lands of Avalar, Glide, Hover, Swim, Climb, Flame, Charge, and Headbash across or against the obstacles (the environment and enemies) that stand in your way. You must also collect all the Orbs from exploring the surrounding environment or complete the different minigames, and collect the Talismans by helping the people of each land deal with the troubles that are plaguing them.

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Genre and Setting

The Genre for this game is sports.

The setting is at a skatepark. Some of the visual elements are the Halfpipe, The pool, and the ramps.

This is a pool that you can skate in THPS

Ramps and Rail that you can skate.

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Genre

The game I chose is called Fortnite. It is the first shooter game, developed and published by Epic Games and was released in 2017. As I know that the game made popular around the world and I like to collect all skins on battle Pass

Narrative: You are a player and your challenge is you need to kill opponents and one survived person will get a victory Royal

Puzzle: This game should enter an island, collect guns, health kits, and tools. The main challenge is that you can build a structure to protect yourself

Exploration: The exploration for Fortnite is that you must jump off from the airbus, land to the island, and start exploring destroying everything on the map such as houses, bridges, etc. Equip guns and start shooting opponents that attack you and the last person wins. This game also has events, parties, mini-games, etc.

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Production Assignment

My character’s walk, jump and idle anamtion.

I was thinking long and hard on how i want to make my characters walk, jump and idle anamation and heres what ive got and also some concept art color design and his first look of my character.

concept art: this is basically how he would look like in a 3d setting.

color design and danes first look.

this look is the first design i had for him as you can see his hair is different.

idle Anamtion: the idle anamtion is my character streching.

jump anamtion:

finally the Walk anamation:

theres a few things i need to fix up but so far i like it.

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Character Design: Danzan A.

Here are 3 versions of my character.

Demon:

Blaze:

Wizard:

Animations:

Run
Jumping
Idle

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Character Design:yokia

This is the character I created. The role is called yokia and then it has three different forms of people.

My first design was a yokia without evolution.

My  second design is the evolved yokia.

My third is a super-evolved yokia.

Animation

Idle
Walking
Jumping
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Character Designs/Animations

For my character, I’ve brought back a creature I designed back in my Intro to 2D animation class, along with some skins I created just recently for the same character.

Here is Gree.

The second skin I’ve created looks like this, resembling a purple-tinted owl with antlers.

And the third, which resembles a red monkey.

Here is the idle animation for Gree.

Here is the walking animation, where it drags both of its overly sized hands to move.

And here is the jumping animation.

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Character Design: Flee

I designed Flee with Piskel, she is a little girl who was raised by the devil inside her mind, she have a strong power inside her heart, she can’t control herself when she goes to her demon form, I named her Flee because she is a little girl who is trapped inside her mind, once the devil controls her mind she loses control, Flee in intransitive verb means to run away often from danger or evil, her wish is to be able to escape from the devil, once she transforms, she will feel pain.

This design was inspired by Klee from Genshin Impact, also the style art was influenced by Mario.

This is her first look, I call this the Cyberpunk version of Flee.

This is her second look, this outfit was inspired by Arale, It’s basically a Arale Cosplay.

This is her third look, this is a cosplay from Klee (Genshin Impact).

Animations:

This is the walking animation, she likes to run around with her hands opened.

This is the jumping animation, Flee enjoys jumping around.

This is her idle animation, she loses control and she transforms into her demon form when she is off guard.

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Character Animation: Cosmic

This is my first simple version sketch
This is my second more detailed sketch of the first one that took an antagonist approach.
This is the third “realistic” sketch that I decided to go with.

Animations

Idle Animation

Jumping Animation

Walking Animation