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Platforms and Scenery

Main stage:

Elements in the scene:

Backgroun mountain
Background Sunset
Plateforms
Clouds

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Assignments Production Assignment

Platforms & Scenery

The scene takes place in the sky which is currently filled with shadow clouds, as an ancient evil has corrupted the clouds to pour down nothing but acid rain and corruptive miasma to the world below. The blue platforms (other color platforms will be added in later) are what Dark Boxy must stand on to prevent falling down back into his dying world. More elements will be added in later.
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Syoban Action

1. What are the goals, obstacles, and rewards of the game?

The goal of the game is to reach the level and enter the flag to finish the level. Just like Super Mario Bros level parody, but that game might be different. The obstacles are the enemies are hidden on some platforms. The level is totally unfair and the level is challenging because of troll platforms. The reward for that game is to pass the level, but you will rescue a kidnapped person in the final castle.

2. How does the gameplay with expectations of the platformer video game genre?

This game has many funniest platforms that you will fall and losing lives but is infinity. If you step onto the platform, it will drop to the end. In the background, you see a cloud, but it is part of the enemies and the cloud will kill you too. Enemies are hidden on those platforms, such as blocks and pipes. Also, there is an invisible block where there is a hole below the platform.

3. What Genre would you apply for this game?

I think that this game can be 2D-platform game.

4. What comment is the game making on video games in general? Is it making a comment or is it just a joke?

I think that people make the funniest comments to see that the game is unfair, but is funny to play for a while.

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Character Design

This is my character, a tank. I took inspiration from the classic arcade game Metal Slug and the real-world model of the Soviet T-34.

Thank in motion:

Jump:

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Scenary

This is the scenary of my game, Some things are inspired by other games and I took inspiration from them.

Clouds:

the clouds makes the sky look a little bit more detailed and beautiful .

Portal:

this is a portal to go to a different world just like a teleportation door, it literally sends you to a load screen to a whole different place.

Sun:

the sun shows the weather and time in the game.

chat bubble: this bubble shows up when the character says something.

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Game Scenery

The game will take place at the night, where you will hunt down and slay monsters and traverse across a range of enemies.

Moon: I added a moon to help show that its late.

Stars: Also added to give a sense of fear and quietness.

Tallgrass: Enemies will be hidden amongst the tall grass, where you will be traversing.

Fog: Lots of fog will around to make it even more of a freighting game.

Sky: I added the sky to resemble a dark and scary night in the middle of the woods.

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My First Level

Since my first level, I have made a strange level, it has colors layers and platforms. It is a dark-theme level.

Clouds: This clouds painted dark green and dark purple, which represents the dark day without sun.

Floor: That floor shapes squares and represents the disco dance floor in the dark-theme level.

Sky: That background is dark because it represents the night level and it seems very clearly in the sky.

Trees: There are three trees on that level. Those trees are dark because it is a night level. Also, those floating platforms are dark too.

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Platforms and Scenery

This is a adventure/action game involving hunting monsters so I figured to make a scene that takes place outdoors.

Trees: I added a tree to let the player know it will take place in a field/forest.

Grass: Soma will be mostly outdoors looking for monsters to hunt so its only natural to add some grass to the scene.

Clouds: I added clouds to add some realism to the scene.

Sky: I added light blue to the background to resemble the sky.

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Scenery or Platforms

Since this game have a theme of adventure/platformer, there will be areas that resembles of a forest.

Grass: It’s natural to have grass in the area to give the identity of a forest.

Dirt with a dead face in it: The dead face in the grass gives off a sense of danger and urgency in the adventure the player will be apart of.

Clouds: Supplement the background to give it a bit of life in the area.

House: Is the home of the player and can be serve as a relief of the player. It’s there as a saving point.

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Production Assignment

Character Designs

Robot Man .01 walking without moving his arms.
He shortens his legs when he jumps to get past certain obstacles.
Robot Man .01 idle animation
An animal wearing a hazmat mask to protect herself from poison.

Robot Man .02 is an upgraded version of the character with a red extra layer of armor as well as arm blades.