Result from the survey:
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/05/st-1.jpg)
Some people complain the game has a little controllability issues, something that I’m afraid of before the game went live. I will try to fix this by optimizing the collision model.
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/05/ut-2.jpg)
The respond for pathfinding is in the range where I’d like.
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/05/ut-3.jpg)
I want my game to be a little challenging, but adding a few more platforms won’t hurt.
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/05/ut-4.jpg)
One person said improve calligraphy is pretty funny but I just need them to funtion nothing more.
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/05/ut-5.jpg)
Metal Jacket needs more polishing but I like the result.
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/05/ut-6.jpg)
Again, reports of jumps being difficult. Will address that.
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/05/ut-7.jpg)
I noticed the 3rd level has a impossible jump too. I will fix that. I wish I can give the tanks more intractions like shooting their cannons and missles. But for the sake of time I can’t do anything about it.
Improvements to do list:
Collision optimization
Difficulty and jumps
Imppsible jumps in 3rd level