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Syobon Action a.k.a. Cat Mario commentary

When players enters the pipe; taking them out and restart from beginning
Player reaches the end and enemy spawns, causing the player to spawn and play from checkpoint
Proceeding forward when platform falls along with the player

The main goal that the player has to achieve is heavily reminiscent of the 1980 Super Mario Bros. game: to reach the pole in order to save Princess Peach. Obstacles that become a challenge for the player are the small circles that head in the player’s direction on ground, along with the clouds and the enemies that spawn out of the green pipe and at the end of the game. Some rewards that were seen are coins, as in how they’re attained in Super Mario Bros. and power-ups like the mushrooms. However, when playing as the cat Mario, there are some major flaws in what makes for a completely balanced game and Syobon Action severely lacks those qualities. What becomes the common denominator is how there’s no balance or structure that holds the game together. There would be no bonus level for the player to play in as they enter down in the pipes. Instead, it takes them up and start the game from the beginning. One checkpoint appears for the player to respawn at whenever they’re faced with a small variety of obstacles in their way, along with the inclusion of an enemy that attacks the player when reaching the end goal and the cloud killing the player when they come into close contact with it. This type of gaming platform would fall directly under the platform genre due to it’s concept of causing frustration for the player and having a sense of self-deprecating humor just to poke fun at the concept of the game at its core. This would be labeling as a game meant for enjoyment, but rather a joke that becomes mind boggling and aggravating for the game user.

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