My game is called “Ocular” the current objective of the game is simply to collect 20 gems. In this world, the eyes control everything and are always— watching!
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/04/Screen-Shot-2021-04-06-at-3.07.12-PM-1-1024x588.png)
Currently my title menu is a bit broken and needs a lot more work. I will be updating the art soon and fixing those looking crazy margins.
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/04/sky-1024x588.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/04/Screen-Shot-2021-04-06-at-3.08.50-PM-1024x588.png)
My game features a large eyed moon inspired by LoZ’s Majoria’s Mask and a medium city scape. Each building in the city has small bright red lights on each one, similar to the eyed moon and enemies.
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/04/Enemy-2-2.gif)
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/04/Enemy-1-2.gif)
I used this to try and imply that the sight of the red color, marks some sort of danger or hostile. Due to the color’s of my platforms though I feel like the danger of “red” isn’t coming across too well, so I will probably work on reworking the color schemes a bit.
![](https://openlab.bmcc.cuny.edu/mmp-270-spring-2021/wp-content/uploads/sites/1392/2021/04/Screen-Shot-2021-04-06-at-3.07.40-PM-1024x588.png)
My game over screen also need a little fixing with the buttons being too dark and blending in with the scenery. I will most likely be redesigning all the buttons.