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Syoban Action

The goal of this game is to beat it while successfully memorizing all of the crazy trick traps the game has set out throughout its world. It lures you in with the familiar aesthetics of a Mario game, and that’s where the player makes their first mistake as this game is nowhere near as easy as your average Mario game. The player’s false pretenses before actually physically starting to play the game sets the stage for it to subvert your expectations.

If I had to label this game with a genre I’d call it a Kaizo game. Kaizo in japanese means to reconstruct so it’s kind of like a “deconstruction” of mario games. It’s a genre that is typically fan-made from hacks that deal with creating excessively difficult Mario levels that only the most skilled or stubborn players can beat.

Personally I don’t believe these kind of games are trying to make a deep statement. I think they’re made for a very specific of skilled platformer gamers who want to take the platforming in Mario to the most insane levels for their own fun and enjoyment. The game is also very self aware as has a lot of humor to be found in it. I think it is a game made purely for people to have fun with.

Unexpected Moments:

unexpected moment #1: the platform fell and killed me but this time I was aware and returned to take a screenshot of the moment. this type of surprise messes with expectations of the player as nothing like this in classic Mario occurs so it catches you off guard.

unexpected moment #2, after taking the previous screenshot I died while I thought I was safe to walk forward suddenly the ground caved in on itself and geniueniely shocked me.

unexpected moment #3, I was trying to jump over the pitfall they placed when suddenly I jumped into blocks which ended up making me fall in the pitfall anyway.

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