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Obstacles and Rewards

In my game, the main character is presented as the Red Shoes. They need to avoid obstacles- poops. They either can jump over obstacles or destroy them with a weapon. To get a weapon player needs to collect coins and after collecting the coins the reward is the fly-flap which I picked from my three weapons because I think it fits well into the plot. And from the obstacles, I chose two designs to convey the action. After the poop is destroyed by the fly-flap it changes the shape.

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