Here is my storyboard of the Walk Cycle for my character. My process was to apply and plan out a setting, actions, the use of camera movements, diverse shots, music, etc. to create my storyboard. The challenge that I have to face is the amount of revelation to my character, such as applying a twist and turns for my character. My goal for the storyboard is to create a walk cycle and a meaningful story throughout my storyboard. I wanted to apply other points within the storyboard that helps to show different views to my story and the character. For example, I was planning to add a magical flying star, in which my character, Luma, has encountered. Therefore, when the star flies and placed on her Luma’s head, it helps to give her hope and revealing her true, official appearance and identity. Generally, the storyboard helps to express the biography and life of my character.
Month: March 2020
Character Design: Luma
Luma is a Japanese-figured girl, who has the appearance-based as a “Chibi.” She is short, young, with brown colored eyes, long black round hair, and round-edged limbs. She only has her left eye visible from a directly frontal view as her particularly large bang of her hair hides her right eye, and wears a yellow star on her hair, a light blue short-sleeve Mori dresses, with white stockings, and black shoes. Luma is a cute, sweet, and innocent girl, who has a personality related to me, of acting pessimistic, however, she can also be positive and optimistic when she receives hope from a remarkable star. Furthermore, Luma’s name was gifted by the presence of the star itself.
I wanted to create a cute, simple character for my animation. I created Luma with the inspiration/reference of the “Chibi” design. Furthermore, I like to have a physical appearance based on anime characters. Luma was also a reference to the Nintendo character, Rosalina and the cute baby stars, Luma, in which I gave that name to my character. I tried on making a bit unique of having diverse features, and so I combined all of my favorite inspirations into creating my official character.
Flour Sack Animation
My goal is to create a flour sack that is jumping with joy/happiness while expressing “Yes!”. The challenge is to create the exact poses for the flour sack. Furthermore, I tried on applying the accurate use of squash and stretching for the sack. I wanted to make the sack to squash down low at the beginning while applying a joyful stretch from the jump. Furthermore, I applied a compression for the sack, when it reaches the ground.
Key Poses of Flour Sack: