Editing The Production

One of the most rewarding and exciting aspects of creating a short film or video is editing. The narrative truly comes together at this point. Your movie will be greatly affected by the choices you make regarding the shots you utilize, how you assemble them, and how you use sound.

Film editing is the art and craft of cutting and assembling finished film. This work is done by a film editor who helps complete the director’s vision of the movie. The creative choices of an editor are usually a combination of what they think is best for the film and what the director (and producers) want for the finished project. Mostly done during post-production, aspects of film editing can involve physical strips of celluloid film, digital files, or both.

The editing system – Consists of a computer with editing software, a fast processor,

high storage capacity, external monitors for easier viewing, and audio listening and

mixing capabilities.

Non-linear editing (NLE) – is an editing process that enables the editor to make changes to a video or audio project without regard to the linear timeline. It’s non-destructive editing. In other words, you can work on whichever clip you want in any order. It doesn’t matter if it lands in the beginning, middle, or end of the project.

Linear Editing – Linear Editing is the process of making cuts and edits on film. It is destructive and must be done sequentially in order to create a final film print of an edited piece. Essentially, you start editing the project at the beginning and finish at the end, with everything staying in order.

The basic principle of editing is file management.

The Stages of Film Editing

Logging

Logging is the process by which the editor watches the raw footage from production, taking note of key moments such as shots that are out of focus or unusable, or moments that are particularly relevant to the story. Logging inside of the editing software usually involves syncing the footage, labeling it with a proper naming convention and color coding as requested by the editor.

Assembly

The editor is cutting footage that comes in, daily, so that by the end of day 2 all of the footage from day 1 is cut and assembled. This allows the director and producers to watch an assembled version of the scene they shot yesterday.

Rough cut

The first cut of a film that is complete, with all of the production materials filmed, is known as the rough cut, or editors cut.

Fine cut

During the creation of the fine cut, many small steps occur. The editor, director, and assistants all begin collaborating with the various collaborators on the film. This includes the composer, the post production sound department, the visual effects team, and the colorist.

Final cut

This can include sending revised scenes to the sound mixer, bringing in music cues from the composer, and cutting in new VFX shots.

Shoot for editing tips

You should be thinking about editing as you plan and shoot your film. The pages about continuity and coverage have advice on how to film shots that will edit together.

Select just what the story needs

Don’t be precious about your footage, however proud of it you are. The finished film is the important thing. You may need to leave out some really good stuff if it doesn’t fit. (But don’t delete any clips unless you’re absolutely sure they’re unusable.)

Select the important action

Choose the clips that show the essential action. You can leave out anything that doesn’t help tell the story. Use just the part of the clip that has the action you need.

Show something new with each edit

Show a different subject, or a different view of the same thing: a different shot size or camera position.

Vary the shot size and angle

Don’t cut between two very similar shots of the same thing, unless you really want a ‘jump cut’ for effect.

Step between shot sizes

If you cut straight from an extreme long shot to an extreme closeup, viewers won’t understand where the closeup fits into the bigger picture. Use an in-between size like a mid shot to bring the viewer with you.

Use cutaways to hide jumpy edits

If you have to cut similar shot sizes together, use another shot to hide the join. Add it as a ‘cutaway’ above the main clips.

Use a master shot for an overview

Long shots and extreme long shots remind viewers of where everything fits into the scene.

Get the pace right

A shot should stay on screen long enough for people to understand it, but not so long that they get bored. Closeups, simple shots, and shots without any action or movement, can be short. Long shots, extreme long shots, and any shots with detail will need to be on screen for longer.

Check that the pace is consistent. Sudden changes of pace look really clunky, whether it’s a shot that out stays its welcome, or one that flashes by too fast to grasp.

Use the right transitions

Transitions are the ‘joins’ between shots. Does your scene show continuous action, or one short space of time? You should use cuts, where the shot goes straight into the next one. If you use fades or dissolves, you’ll confuse people.

In a cross dissolve or cross fade, the shots dissolve into each other (one image gets weaker while the next shot gets stronger). You can use these to show that you’ve left out a short space of time, or part of a journey. You can use a fade out (usually to black) at the end of a scene.

Fade out followed by a fade in means that a period of time has passed. Wipes and other elaborate transitions don’t usually contribute to storytelling.

Edit on the action

If you edit while an action is happening, rather than at the beginning or the end, it’ll look smoother. Viewers will concentrate on the movement, not the edit.

Don’t cut moving shots to still shots

It’s jarring if you show something moving in one shot and it’s not moving in the next shot. Let the movement come to an end before you cut to a static shot.

Pay attention to the sound

Don’t have sudden changes in sound level, or dead silence, unless you’re deliberately trying to shock people. Build your soundtrack carefully. When you have more than one audio track, you need to balance the sound levels. You don’t want background sound, or music, drowning out dialogue.

Use sound that carries across the edit

You can use ‘wild track’, ‘room tone’ or ‘ambience’ – background sound from the location – to avoid silence and keep things smooth. For dialogue scenes – where you cut between shots of each character – try using split edits where the sound changes at a different time from the picture. These are also called J-cuts (where the sound changes first) and L-cuts. You can use a J-cut as a sound bridge between separate scenes, where you hear the sound from the new location before you see it.

Keep track of the bigger picture

Don’t get so bogged down in one edit that you lose track of how it fits into the sequence. Play several shots together – or the whole sequence – to check how it all works together.

Quiz 2 Study Guide

Microphones

Pickup Pattern – the zone within which a microphone can hear well.

Most microphones used in video production are either omnidirectional or unidirectional.

Omnidirectional – Mic hears well from all directions.

Directional – Hears well from one direction, the front.

The most common directional pattern is a cardioid microphone pattern. Cardioid pattern

mics capture sound in the shape of a small heart-shaped circle in front of the mic.

Microphones are made in different ways.

A Dynamic Mic – Rugged, can withstand rough handling.

A Condenser Mic – More sensitive, needs power/phantom power.

Ribbon – high quality, very sensitive, not used in film production that much

Different Mics

Lavalier 

Handheld

Boom microphone (shotgun mic) : Major advantage is that you can get good sound pickup while keeping the microphone out of the shot. Because it’s further away from

talent, usually a hypercardioid or supercardioid mic is used.

An audio mixer – Amplifies weak signals, and mix two or more sources.

XLR– Commonly used three-wire audio cable for professional microphones and camcorders.

Interior and Exterior Lighting (Chapter 8)

Types of Light

Directional Light: Precise beam that causes shadows.

Diffused Light: Soft light, its beam spreads out quickly and illuminates a large area.

Color Temperature

The standard by which we measure the relative reddishness or bluishness of

white light is called color temperature. Color temperature is used to describe the color quality of the light.

Color Temperature Standard

5,600K Daylight – outdoors, bluish light

3,200K Indoor – warmer more reddish light

High Key Lighting – Brightly lit frame with soft lighting,

minimal shadows, and low contrast.

Low Key Lighting – Accentuates shadows, high contrast, and dark tones. 

3-Point Lighting (triangle lighting)

Key light – Primary light source. Illuminates subject.

Fill light – Fills in shadows from key.

Back light – Separates subject from the background.

Adjusting the color temperature.

Color Correcting Gels: Used to convert the color balance of a light.

If your light is cooler than you want, use a CTO (Color Temperature Orange)

If your light is warmer than you want, use a CTB (Color Temperature Blue)

The Production Process Filming (Chapter 1, 17)

Shot List

A shot list is a document that maps out everything that will happen in a scene of a film, or video, by describing each shot within that film or video. It serves as a kind of checklist, providing the project with a sense of direction and preparedness for the film crew.

Blocking

Performance blocking, or stage blocking, or actor blocking, refers to how one or more actors move around the space during a production. 

Continuity

Generally speaking, the continuity system aims to present a scene so that theediting is “invisible” (not consciously noticed by the viewer) and the viewer is never distracted by awkward jumps between shots or by any confusion about the spatial lay-out of the scene. Classical editing achieves a “smooth” and “seamless” style of NARRATION, both because of its conventionality (it is “invisible” in part because we are so used to it) and because it employs a number of powerful techniques designed to maximize a sense of spatial and temporal continuity

180 DEGREE RULE

A filming technique where the camera must stay on only one side of the actions and objects in a scene. An invisible line, known as the 180 DEGREE LINE or AXIS OF ACTION, runs through the space of the scene. The camera can shoot from any position within one side of that line, but it may never cross it.

Screen Direction

Screen direction is a key component of continuity.

Maintaining a cohesive sense of direction is important to the clarity of a scene and for preserving the continuity of motion. Screen direction, also known as camera direction, is the direction that characters and objects move in the scene in relation to the frame.

EXAMPLE

If a character is walking from camera left to right in one shot, then from right to left in the very next shot within a scene in the same location, the result is jarring and confusing to the viewer. Camera left and right should remain consistent within a scene, unless the intent is to confuse or disorient.

Coverage

Shots needed to cover everything happening in the scene consisting of getting shots that will cut together smoothly, and getting the right shots for the scene to work.

The Production Process 2

Coverage is a few of the first concepts you learn in filmmaking. It’s an idea that will come up again and again in your career as a filmmaker.

You’ll quickly understand that coverage is one of the most crucial elements of filmmaking – and one of the most difficult to master!

What Exactly Is Film Coverage?

Coverage is the technique of capturing many shots, angles, and performances of a scene. It’s called coverage because it includes all of the pieces needed to edit the scene in post-production. Coverage is considered normal procedure in television and film since sequences are frequently shot out of sequence. Coverage guarantees that the editor has enough possibilities in the edit to create an intriguing and engaging rendition of the scene.

Pre-production decisions are often centered around how they want each shot to feel. Coverage is also influenced by money and scheduling restrictions. After selecting each shot based on plot or style, many copies of the same shot are filmed for eventual use in editing. The editor can use these shots for various editing techniques or as backup material if something goes wrong during production.

Blocking and Staging

What does blocking a scene mean?

Performance blocking, or stage blocking, or actor blocking, refers to how one or more actors move around the space during a production. This can be blocking in a stage play or blocking in a scene for movies or television. This can even include a blocking rehearsal that will help to clarify the intention behind each movement and smooth out the motions. Blocking isn’t simply where the actors move through a scene, but also how they interact with their environment. This can include body language. 

What does staging a scene mean?

Staging a scene is the placement and movement of objects in the frame, as well as the camera in relation to your performance blocking. Staging is far less discussed, yet it is equally important to blocking your scenes.

Most people think of scene staging techniques as a small portion of cinematography, which is partially true. But in addition to lighting a scene, a cinematographer’s job also includes working with the director to plan out the camera placement, movement, and area of focus — all in the service of visual storytelling. 

Above excerpts from Studio Binder

Graphics and Effects

Principals of graphics

Aspect Ratio

Aspect Ratio describes the basic shape of the television screen.

4×3 SD

16×9 HD

Regardless of the Aspect Ratio all the important information needs to be in the action safe area or title safe area.

https://upload.wikimedia.org/wikipedia/commons/e/ea/4x3_16x9_Vergleich_%28Sehfeld%29-4x3_16x9_comparision_%28field_of_vision%29.jpg

Action Safe / Title Safe Area

Is centered within the TV screen.

All important information must be contained in the action safe area.

Graphics must have readability

Must make sure the lettering is readable.

  • Use fonts that are big and bold.
  • Arrange area in blocks.
  • Use bright colors against subtle and desaturated backgrounds.

Animated Graphics

To capture the viewer’s attention animate titles. Example, make the title zoom in or out, or crawl sideways across the screen etc. 

Title Sequences

Standard Video Effects

  • Superimposition – Overlay of two images at the same time.
  • Wipes – One image replaces the other, there are many styles such as a vertical or horizontal wipe.
  • Chroma Key or Green-Screen Technique

Visual effects vs. Special effects.

Special effects and visual effects are often conflated, but they are different. While there are further subcategories, special effects are often practical, meaning that they are artificially created on set (for example, a controlled explosion in an action scene). Visual effects, on the other hand, are created in post-production or the editing bay.

Special effects often require specialized equipment, trained professionals, and careful choreography, which can be challenging for many new filmmakers. Visual effects, on the other hand, open boundless visual possibilities to a filmmaker, the only limit being technical competence and creative vision.

Green Screen

This word technically refers to the colorful backdrop you desire to make translucent and eliminate from an image. This is often a single-colored backdrop, which can be any hue but is commonly bright green because it is the color most contrasting to human skin tones. (Blue screens were widely employed in the early days of film and may still be utilized in some cases.) 

Chroma Key

This widely recognized phrase is synonymous with green screen. It is the process of layering or composing multiple images depending on color hues. Green or Blue backgrounds are replaced by the keyed background image.

Chroma Keys are often used to simulate backgrounds. Additionally, users may utilize the tool to eliminate a certain color from a picture or video, allowing the clip’s erased segment to be replaced with an alternative visual.

Computer-generated imagery or CGI 

Is a large portion of what we perceive as the 3D computer graphics of video games, movies, and TV shows. CGI can create characters, scenes, backgrounds, special effects, and entire animated films. In a film project, computer-generated images are part of the visual effects or VFX department.

Virtual Production / Unreal Engine

Virtual production blends real and virtual filming techniques to generate cutting-edge media. Teams employ real-time 3D engines (game engines) to create photorealistic sets, which are then shown on giant LED walls behind actual sets utilizing the game engines’ real-time rendering capabilities. The cameras are synchronized with the game engines to improve realism and depth of view. Virtual production teams can create virtual worlds and characters to be displayed on large LED screens.


Virtual cameras and green screen live compositing give contributors a window into virtual environments, allowing them to see precisely what they are capturing. LED walls show directors and performers what the set looks like, both visually and in-camera. (There are two key advantages to having images projected on LED displays behind the actors: the lighting it casts on the front set and actors is more realistic, and the actors can respond to the scene more genuinely.)

See how a short film called Evenveil utilizes VFX.

The Production Process

Basic Filmmaking Terms and Rules

Terms

The Scene : A part of the story in a single location, taking place in uninterrupted time. A scene is created (usually) by cutting several shots together.

The shot: An angle on a scene.


The take: One version of a specific shot.


The cut: In editing, the change of angle.


The sequence: Α series of scenes which form a distinct narrative unit, usually connected either by unity of location or unity of time.

Continuity and the 180 degree rule:


THE CONTINUITY SYSTEM:
A highly standardized system of editing, now virtually universal in commercial film and television but originally associated with Hollywood cinema, that matches spatial and temporal relations from shot to shot in order to maintain continuous and clear narrative action.

Generally speaking, the continuity system aims to present a scene so that the editing is “invisible” (not consciously noticed by the viewer) and the viewer is never distracted by awkward jumps between shots or by any confusion about the spatial lay-out of the scene. Classical editing achieves a “smooth” and “seamless” style of NARRATION, both because of its conventionality (it is “invisible” in part because we are so used to it) and because it employs a number of powerful techniques designed to maximize a sense of spatial and temporal continuity. A key element of the continuity system is the 180 DEGREE RULE.

From “Film Lexicon” by Peter Donaldson

More continuity errors in movies.

180 Degree Rule:

This rule states the camera must stay on only one side of the actions and objects in a scene. An invisible line, known as the 180 DEGREE LINE or AXIS OF ACTION, runs through the space of the scene. The camera can shoot from any position within one side of that line, but it may never cross it. This convention ensures that the shot will have consistent spatial relations and screen directions. In other words, characters and objects never “flip flop:” if they are on the right side of the screen, they will remain on the right from shot to shot; those on the left will always be on the left.

For example, an actor walking from the left side of the screen to the right will not suddenly, in the next shot, appear to be walking in the opposite direction — a reversal that would strike the viewer, if only fleetingly, as confusing or jarring. With the 180 DEGREE RULE, the viewer rarely experiences even a momentary sense of spatial disorientation. In theory, the camera may move anywhere on one side of the axis of action.

From “Film Lexicon” by Peter Donaldson

https://upload.wikimedia.org/wikipedia/commons/b/be/180_degree_rule.svg

Jump cuts or breaking the 30 degree rule:

Hollywood editing typically adheres to the 30 DEGREE RULE, which holds that the camera must move at least 30 degrees between shots. In other words, it is taboo to show one shot and then cut to another shot that is almost the same as the first. If the angle of framing of two adjacent shots is too similar, it creates the appearance that an object is jumping in a staccato burst from one position to another. Although a number of modernist directors take advantage of this effect, called the JUMP CUT, to draw attention to editing, Hollywood editing avoids it for precisely the same reason.

From “Film Lexicon” by Peter Donaldson

What is a shot list?

A shot list is a document that maps out everything that will happen in a scene of a film, or video, by describing each shot within that film or video. It serves as a kind of checklist, providing the project with a sense of direction and preparedness for the film crew. It is typically made in collaboration with the director, cinematographer, and even first assistant director. Shot lists are especially critical in managing and preparing for film scenes. Making a movie demands knowledge of shot type, camera movement, lighting, actor staging, and much more. Putting this information down in a shot list helps the filmmakers remember what it is they wanted, and how to execute.

Example of a simple shot list

  1. ES of students taking final with Professor walking back and forth.
  2. MCU of bad student with headphones on bobbing her head back and forth.
  3. WS of Professor telling bad student to take headphones off.
  4. MCU bad student tries to cheat on phone, Professor takes phone away.
  5. 2 Shot bad student tries to cheat off good student who refuses.
  6. WS Professor yells at them for talking.

Exterior and Interior Lighting Part 2

Example of Low Key Lighting

Example of High Key Lighting

Three Point Lighting

In essence, three-point lighting is a technique or lighting setup where a subject in a scene is illuminated from three different points by three light sources. It is more of a guidance for positioning your light sources to illuminate your subject and scene than a formula or predetermined standard. This lighting setup can help create a particular mood.

In this setup you have three distinct lights or light positions;

  1. The Key Light
  2. The Fill Light
  3. The Backlight

Key Light

The key light is the brightest light in your scene and your major source of illumination. The key light light will influence how well your scene and subject are exposed overall. It is often placed in front of the subject and off to one side (45-degree angle) to add depth and dimension. The shadows cast create depth and dimension when the object is off-center in relation to your subject. The placement of your key light is essential since it determines the tone of your scene.

Fill Light

The fill light fills in the shadows that the key light leaves on a subject, bringing out details in the shadows. The fill light is opposite the key light at a 45-degree angle. Cinematographers can influence the overall mood of their shots by adjusting how much fill light to use. The fill light is often less bright than the key light. However, the fill light doesn’t have to be a light source; it can also be a wall, a bounce card, a reflector, or anything else that reflects light back onto the subject to reduce the shadows. The fill light creates the ambiance of a scene along with the key light.

Backlight

The backlight, the third source in triangular lighting, shines on a subject from behind and completes the setup. It is also referred to as the “rim light” or the “hair light.” This separates the subject from the background and gives them depth by creating a rim of light or outline around their head. The backlight is typically set up behind the subject and high enough to be out of the frame, opposite the key light, and aimed at the subject’s  head.

Working With Minimal Lights

Work with the available light. Depending on you shooting atmosphere use the sun, a reflector, or whatever lights you have.


Use of a Reflector
The reflector acts like a fill light: it bounces some light back toward the dense shadow areas and slows down falloff.


Use the Sun
You can use the window light as a back light or even a key. For example, when using the window as a back light, you need to position the subject in such a way that the light strikes from the side and back; then position the key light and the camera.

Interior and Exterior Lighting Part 1

There wouldn’t be film without film lighting. Lighting is as crucial to cinematic storytelling as a script and a subject, and filmmakers have experimented with different lumination techniques for as long as the medium has existed.

If you want to produce professional-looking video you need to know at least the basic principles of lighting.

Good lighting calls for intentional illumination.

Color Temperature

  • When all three primary colors overlap Red Green Blue (RGB) you get white.
  • The standard by which we measure the relative reddishness or bluishness of white light is called color temperature.
  • Color temperature is measured in Kelvin (K) scale.
  • The more bluish the white light looks the higher the color temperature. (Daylight)
  • The more reddish, the lower the color temperature. (Indoor)

Color Temperature Standard

5,600K Daylight – outdoors, bluish light

3,200K Indoor – more reddish light

White Balance – You need to white balance a camera because not all light sources produce light of the same degree of whiteness.

A candle produces a more reddish light.

Midday sun gives off more of a bluish light

Types of Light

Directional Light: Precise beam that causes shadows.

Diffused Light: Soft light, its beam spreads out quickly and illuminates a large area.

Quality of Light – How it affects your subject, how the light behaves.

The distance of the light from the subject can create soft or hard shadows.

Diffusion of light can soften it.

Soft light is light that is diffused before hitting the subject. Soft light tends to “wrap” around objects, creating diffused shadows with soft edges.

Hard light hits the subject directly from the source. Hard light is more focused and produces harsher shadows.

For example: An overcast day produces soft light (clouds act as diffusion). A sunny day produces harsh shadows.

Light Intensity

A light meter is used to measure light intensity or how much light falls onto an object. It measures the contrast between light and dark areas.

Contrast: The difference between the brightest and darkest spots in a video.

Baselight: Available light in the room.

Shadows:  Shadow control is an important part of lighting. Shadows can influence our perception. There are two main types of shadows attached and cast.

Attached shadows – Attached to the subject.

Cast shadows – Can be seen independent of the object causing them.

High Key Lighting – is a lighting style that results in a brightly lit frame with even lighting, minimal shadows, and low contrast.

Low Key Lighting – accentuates shadows, high contrast, and dark tones. The visual aesthetic of low-key lighting is usually achieved by using hard sources or key lights with minimal to no fill light.

Gels
Thin, plastic, colored sheets placed in front of a light source to manipulate the color temperature.

Reflector
Any material used to “bounce” light from the source onto the subject.

Audio and Sound Control Part 2

Sound Editing and Sound Mixing

Sound editing is the collection and creation of sounds. This is where you are recording or re-recording sounds. Sound mixing is the process the process of blending all the sound seamless as possible.

Elements of Sound Design

ADR -Automatic Dialogue Replacement

Automated dialogue replacement (ADR) is a method of re-recording dialogue. ADR is typically recorded by having the same actor return to the studio and record their dialogue again. To re-record an updated audio track during an ADR session, footage from the scenes is usually played back (and has already been put together). The actor is then asked to try their best to deliver the dialogue as it would have been on set.

ADR can also be used for incorporating extra dialogue into scenes, whether it’s to provide further context, substitute words, or even re-record movies in another language (a process known as dubbing).

Foley

The easiest way to define Foley Sound is sound effects created during post-production while a sound editor watches the edited film. It is meant to mix with other soundtrack elements, such as music, recorded effects, and dialogue.

There are many reasons why Foley Artists may be called in to create sounds for a movie.

The original sound doesn’t produce the necessary sound effect.
You may be in an environment that doesn’t work for what’s needed.
Sounds that may be too low.
To watch foreign dubs
To restore necessary audio that was lost as a result of automated dialog replacement

Dialogue

One of a movie’s key elements is its dialogue. It provides a comprehensive breakdown of the story’s plot. In-depth character development and characterization are further explored through dialogue. It depicts the characteristics, feelings, and interactions of each character.

Music

Known as scoring, including music in a film assists in establishing the mood, evokes feelings, and increases tension. Even without pictures, a complex score can do this. Music doesn’t have to be complicated to be effective. Music can help to build a story around a particular setting or environment.

Sound Effects

Sound effects. Audio effects,  or SFX, are created noises that can’t be captured only with a microphone because they don’t happen naturally. Audio effects are frequently produced using a computer by adding filters and oscillators to recorded sounds, layering various sounds on top of one another, or using other sound design tools. Audio effects can have an alien sound, like in one well-known instance from “Star Wars.” Ben Burtt, the film’s sound designer, produced the iconic lightsaber sound by fluttering a microphone in front of a video projector’s motor hum and fusing it with TV noise.

Background / Ambiance

Ambiance, often known as atmosphere, is the background noise that serves as both the backdrop and the building block of your music. By describing the setting of the event, it aids in immersing the viewer. Just as songbirds’ chirping suggests a peaceful spring morning, neon lights’ buzzing can make a bleak kitchen setting seem even duller. Ambient audio should provide context and description without being overpowering or deflecting the audience’s attention. Recording a “silent take” for room tone in the same circumstances as the other takes is a simple method to get started.

Quiz 1 Study Guide

Quiz 1 Review

Production Cycle

  1. What are the 3 phases of the production cycle?
    Pre Production, Production, Post Production
  1. What happens during the Pre-Production Phase?
    Planning, Budgeting, Location Scouting, Hiring
  1. What are some key crew positions?
    Director, Director of Photographer (DP) / Cinematographer, Writer, Producer, Location Scout, Gaffer (Electric Dept), Grips (move equipment), Art Department: Wardrobe, Hair, Makeup, Props, etc
  1. Who is responsible for the look of the film?
    Director of Photography (DP) / Cinematographer: camera work involves choices about movement of the camera or cameras, decisions about which lens or filter to use, shot angles, composition, and more.
  2. What is the Director responsible for? Turning the script into a creative film. Works closely with the DP (director of photography), talent, etc.

Image Formation

  1. Who invented the first movie cameras?

Thomas Edison and William Kennedy Dickson invented the first early motion picture camera.

  1. How are images formed?

Light that bounces off an  object passes through the lens, that light is turned into an electrical charge that hits the camera’s video sensor. This results in the camera’s video image.

  1. What are the two scanning cycles that form an image?

The scanning cycle is either “progressive or interlaced.

  1. What is Progressive scanning?

Pixels are scanned from left to right from the top to the bottom completing a video image.

  1. What is Interlaced scanning?

Pixels are scanned by every other line (skips a line), reading only the odd numbers. The next scan reads the even numbers and a complete picture is produced.

SD VS HD

In video or digital photography, the resolution is the ability of a video or digital camera to record details, such as the number of pixels and their size.

SD is 480 or below.

HD is 720 and above.

Camera Lens

  1. What are the 3 types of lens (focal lengths)?

Wide (wide angle of view, landscapes), Normal (see how the eye see), Telephoto (objects appear closer than they are, zoom in).

  1. What is “Focal Length?”

The distance from the lens to the image plane.

  1. What is a “Zoom” lens?

Lens that can change the focal length (zoom

in or out).

  1. What is a “Prime” lens?

Fixed focal length, does not zoom in or out.

  1. What is Depth of Field?

The distance between the closest and farthest objects in a photo that is in focus.

  1. What affects the Depth of Field?

The focal length, f-stop, and the distance from the camera to the subject.

  1. What is the Aperture and f-stop?

The opening of a lens. The smaller the ƒ-stop number, the larger the aperture allowing more light into the camera.

  1. What are some benefits of a Tripod?

A tripod is a three-legged stand designed to support a camera. A major benefit is stabilized footage (no shaky footage). Additionally the tripod also allows the camera to pan left and right or tilt up and down.

A quick-release plate allows the camera to be mounted on and off the tripod quickly.

The level bubble in the back ensures the camera is leveled.

Analog vs Digital

  1. What is an Analog?

An electrical copy of the original  stimulus. The signal is continuous. Ex, film cameras, old televisions, audio cassette tapes, vhs tapes, old land-line telephones, your voice.

  1. What is Digital?

Digital is a series of 1’s and 0’s. A digital signal is discontinuous. Digital signals can be compressed, and analog signals cannot. Ex, digital cameras, computers, digital phones,.

Camera Shots

The most common shot sizes in filmmaking

  1. Extreme close-up (ECU)
  2. Close-up (CU)
  3. Medium close-up shot (MCU)
  4. Medium shot (MS)
  5. Medium wide shot (MWS)
  6. Cowboy shot
  7. Wide shot (WS) or Full shot (FS)
  8. Extreme wide shot (EWS)
  9. Establishing shot (ES)
  10. Over the shoulder (OTS)
  11. 2 Shot (Two subjects in the frame)
  12. Low Angle
  13. High Angle