title of game: Sludgie

I design my own changing buttons for the title screen to match with the theme of my game.
MMP 270: Introduction to Video Game Design
BMCC Spring 2022
I design my own changing buttons for the title screen to match with the theme of my game.
These are my rewards spread sheets, the first one is called “deviled egg” which is an collectable item in the game, it is animated to look like its eaten. the second one is the heart that gives the character lives.
Collecting items and scene manager:
Finally got around to doing the godot intro. :p
I used the sprites and animation provided by the class.
I created ItemManager.gd script, added SceneManager.gd script, and updated the PlayerController.gd script.
There are three items that could be collected in the scene. The system would count how many items the main character has collected when collecting a new one.
Here is the demonstration:
I took inspiration from the Crested Guinea fowl for the bird and the variant, fresh off of Purple Rain!
I wanted to make my UI match the style of my games, so I used the same process in Piskel. I’m using white as a default so I can adjust the color in Godot.