NPCs – Jingyue Gao

My NPC is a sloth, who does not want to work (sending the letter).

Idle
Talk

I created 6 expressions for my NPC (the Sloth) to show during dialog:

1) Happy; 2) Sad; 3) Shocking;
4) Normal; 5) Talk; 6) Sleeping;
Published
Categorized as Artist, NPCs

Background Music – Jingyue Gao

After serious consideration, I decided to use Philip Ravenel’s Wanderer of Wonders as my background music. It is a beautiful orchestral piece with deep emotion. When you listen to it, you can feel that you are standing at the top of a mountain, looking at endless swamps, steppes, and forests. 

Wanderer of Wonders by Philip Ravenel

https://freemusicarchive.org/music/philip-ravenel/single/wanderer-of-wonders/

Obstacles and Collisions – Jingyue Gao

Here is my lab for obstacles and collisions:

When the main character hits the obstacles, animations will be playing.
Sheep are random enemies that creates chaos.
ObatabcleStatic.gd
code added in SceneManager.gd
enemies.gd

Backgrounds – Jingyue Gao

Back Layer – Clouds
Front Layer – Grass

The first scene of my game will be happening on a ranch. Therefore, I created a parallax background to simulate countryside views. The front layer is grass, where cows will be obstacles and running sheep will be enemies. The back layer contains the sky and clouds.

Code for Parallax Background