Paris La Infierno Character Animation

These are my animations for my player character. I did not feel comfortable drawing animations so I rigged a character in after effects so that I can keep consistent animations throughout.

Paris La Infierno Character Design

My biggest source of inspiration is the Chimera from greek myth, especially the depiction of it in the God of War franchise. I’ve always appreciated designs that are a combination of different creatures.

Avatar: The Last Airbender also had creatures that were a mishmash, which was always cool to see.

Another class I am currently taking had me design a creature of this sort as well, which I also thought to utilize for this game, but decided against it because I wanted to try something else, although these sketches for that did aid me in this design.

These are my sketches of the chimera, I already had a specific design in mind so mainly focused on proportions. I also experimented with it in a style I often do with white paint on black background, which forces me to keep shading in mind, and although I didn’t complete the form I feel comfortable in translating it into 2D animation.

My Character Animations

this is how my animated game looks like. it worked in the defaultScene at first and now it works only in the player scene.

Character design

I created my design in Piskel using the triangle shape.
My inspiration is from the Minecraft game. I like how they used used blocks to create their characters

Tribe Person Design

Initially, I was going to choose a style like in Hylics or Psychonauts for my game. Though I find these designs great, neither of them were going to fit with my game.

I took inspiration from Darkest Dungeon (so much for avoiding horror), trying the “squashed” proportions while keeping the sense of doom.

In terms of this design, I was looking into occult magic in Africa, and came across the fact there are many tribes in Cameroon that use spiders and crabs for divination (fortune telling).

Character design- Erika Graham

Inspirations:

-Animal crossing characters- (first sketch)

Cute animal crossing villagers who look kind of creepy but also very cute.

-Lisa the painful & amnesia monster- (second sketch)

this inspiration goes more towards a horror game from the grotesque creatures images.

-Lilys well & little nightmares- (third sketch)

Body horror, gives off a feeling of uneasiness.

-Each of the design inspirations supposed to give off a different type of feeling, from creepy cute, to horrific, and or scary/mysterious.

-Character design variations:

  • The first design looks more rounder and also less detailed to appear non threatening (depending on the person who views it, since the character itself isn’t supposed to be evil, only to look frightening but completely contradicts the characters personality)
  • The second one looks more of a calmer version of the first sketch, the shadows on the character show where the blood or scars are going to appear. unlike the first one that has stitches this one is more gory.
  • The last sketch is much more creepy (again not the same as its personality). Providing more details on the hands and feet and a more defined face showing a clear set of teeth.

Lazy sketch of character (original sketch)