Rewards – Jingyue Gao

Since I want to create a food-theme game, I designed two rewards: vegetable and mushroom.

Published
Categorized as Rewards

My Items and SceneManager

This shows my character collecting items.

extends Area2D

export var item_type = 'apple'
signal item_collected

var item_is_collected = false

func _on_Item_body_entered(body):
	if not item_is_collected:
		emit_signal("item_collected", item_type)
		item_is_collected = true
		$AnimatedSprite.play("Collected")

func _on_AnimatedSprite_animation_finished():
	if item_is_collected:
		queue_free()

Character Design

Character Animation – Jingyue Gao

Based on my design, the main color of one of my main characters is green (left one):

However, the combination of white and green looks a little boring. Therefore, I decided to add more details to the character by making the following changes:

  1. replace the curly hair by a green ponytail cap & a ponytail bun.
  2. introduce more shades of green & yellow to make it vivid.

Based on the refreshed design, there are five animations for the character, including idle, walk, jump, die, & being hit:

Here is the video, showing what it looks like when idling and walking:

By the way, these little cuties are created by Adobe Illustrator in pixel preview mode. For anyone who wants to use them in their project, please feel free to download them, you can change shape/color as you want as long as you claim the collaboration.

Download link: https://www.dropbox.com/s/zmv9hh1mnhevo5j/character%20animation.ai?dl=0

Scenery- Erika Graham

my scenery sprite sheets, this is just supposed to be the forest area of the game. Two different types of trees, a bunny blob, and a sign of one of the towns.

Published
Categorized as Scenery