Category: User Interface Design
UI, Game Over, and new tile (homemade sound FX)
User Interface Layout – Jordon Bolt
Among us Customs





I started out with the draft of the game that I wanted to create, I knew at first that it was going to need a lot of artwork for the character, items, and buttons. Each of them needed their own artwork, so the player can tell which button goes with what.


This is the background, where the among us characters will be on the “left” and the buttons and menu will be on the “right”. Like how it’s shown in the drafts.
These were all the customs among us players. So the player can choose what one they wanted.
These were the different menu buttons, I was going to add death animations but it was too difficult to animate or try to get it to work a certain way. So I just dropped it.
All the colors in the color menu button.
All buttons in the hat menu.
All buttons that are in the accessories menu.
All weapons.
All pets.
Here’s a little gameplay!!



Here’s how it looks with different items on and the background altogether. It took a really long time to draw out all the buttons and icons but I am overall really happy with the result!
I didn’t really have any attachment with the original game of Among us, it was a fun game to play overall, and seeing other streamers play it. Personally, it wasn’t my favorite game but I still liked creating a more in-depth customization game on Among Us.
My game is called Among Us Customs
here’s the link to play it; Among us Customs by Christy322 (itch.io)
UI Buttons and Titles – Jordon Bolt
Instruction Button
Quit Button
Restart Button
Start Button
Title

Gameplay Instructions
User Interface Design: Titles, Instruction, and Buttons – Jingyue Gao
After serious consideration, I decided to name my game “A letter to Garcia.” Now, the main character of my game is a delivery person who is responsible to send a letter to Garcia.
I wanted to make my UI match the main goal of my game, so I drew a huge letter.

Also, I used the same element in the instruction:

Also, I wanted to make my buttons colorful, so I made them colorful.
Here are buttons, including: ‘start,’ ‘restart,’ ‘instruction,’ and ‘quit.’


There are three wining cratierias:
- whether the player finishes the lever (successfully delivered a letter to Garcia);
- whether the player finds the special stamp;
- whether the player finds the hidden cow.
User Interface Designs





User interface design and layout – Erika
title of game: Sludgie

I design my own changing buttons for the title screen to match with the theme of my game.
My UI Buttons and Titles

I wanted to make my UI match the style of my games, so I used the same process in Piskel. I’m using white as a default so I can adjust the color in Godot.