My Scenery

These are my scenery sprite sheets. My game is set in a garden, with trees and birds and snakes.

Published
Categorized as Scenery

Eljay Morrison – Character Design

I like the character designs that are simple yet very readable and distinct. each of these characters in my reference sheet has a distinct and identifiable silhouette that most people can identify. by using simple shapes and a distinct palette I attempted to do the same.

Also, cloaks are cool!

Kenneth Ruiz – Character Design

In the final design, I decided to give it a cannon not only to give it more functionality but also as a way to sell the aggressiveness. I would’ve added a few more features, but I figured that in this case, simplicity would help me a lot more in the long run.

Paris La Infierno Character Animation

These are my animations for my player character. I did not feel comfortable drawing animations so I rigged a character in after effects so that I can keep consistent animations throughout.

Paris La Infierno Character Design

My biggest source of inspiration is the Chimera from greek myth, especially the depiction of it in the God of War franchise. I’ve always appreciated designs that are a combination of different creatures.

Avatar: The Last Airbender also had creatures that were a mishmash, which was always cool to see.

Another class I am currently taking had me design a creature of this sort as well, which I also thought to utilize for this game, but decided against it because I wanted to try something else, although these sketches for that did aid me in this design.

These are my sketches of the chimera, I already had a specific design in mind so mainly focused on proportions. I also experimented with it in a style I often do with white paint on black background, which forces me to keep shading in mind, and although I didn’t complete the form I feel comfortable in translating it into 2D animation.