

MMP 270: Introduction to Video Game Design
BMCC Spring 2022
Initially, I was going to choose a style like in Hylics or Psychonauts for my game. Though I find these designs great, neither of them were going to fit with my game.
I took inspiration from Darkest Dungeon (so much for avoiding horror), trying the “squashed” proportions while keeping the sense of doom.
In terms of this design, I was looking into occult magic in Africa, and came across the fact there are many tribes in Cameroon that use spiders and crabs for divination (fortune telling).
Inspirations:
-Animal crossing characters- (first sketch)
Cute animal crossing villagers who look kind of creepy but also very cute.
-Lisa the painful & amnesia monster- (second sketch)
this inspiration goes more towards a horror game from the grotesque creatures images.
-Lilys well & little nightmares- (third sketch)
Body horror, gives off a feeling of uneasiness.
-Each of the design inspirations supposed to give off a different type of feeling, from creepy cute, to horrific, and or scary/mysterious.
-Character design variations:
Lazy sketch of character (original sketch)
Inspiration:
Inspired by early Pac Man and arcade game characters
Inspiration
① The first character I want to share is Yoimiya from Genshin Impact:
I like her cute costume because there are many fine details representing her cultural background, including but not limited to goldfish (a symbol of wealth, fortune, and good luck), Shimenawa (the red waist rope holding religious significance denoting points of spiritual convergence), and a lot of pyro elements. Also, her color combinations look like my favorite dish: stir-fried tomato and scrambled eggs.
★・・・・・・★・・・・・・★・・・・・・★
② The second character I want to share is bird chef from overcooked:
This character design is simple but detailed. It personalized a bird to a chef. This design omitted lower limbs so that it emphasizes the key elements of this character, such as a huge chef hat and big mouth (represents it is a gourmet).
★・・・・・・★・・・・・・★・・・・・・★
③ The third character I want to share is the main character from Sky: Children of the Light:
This character design represents the character’s mode and abilities by changing their outfits or appearance, such as low energy (partially discolor the cloak from orange to grey) and inability to fly (remove wings).
★・・・・・・★・・・・・・★・・・・・・★
Character Sketches
Inspired by these three amazing resources, here are my variations of the same character:
The character I create is gender-neutral. If it looks like a girl or a boy from your perspective, please try to rid of stereotypes.
My inspiration includes Pacman, Space Invaders and Limbo.
My designs used different base shapes, starting with square, then circle, then a rectangle with a triangle.