My UI Buttons and Titles

I wanted to make my UI match the style of my games, so I used the same process in Piskel. I’m using white as a default so I can adjust the color in Godot.

My Items and SceneManager

This shows my character collecting items.

extends Area2D

export var item_type = 'apple'
signal item_collected

var item_is_collected = false

func _on_Item_body_entered(body):
	if not item_is_collected:
		emit_signal("item_collected", item_type)
		item_is_collected = true
		$AnimatedSprite.play("Collected")

func _on_AnimatedSprite_animation_finished():
	if item_is_collected:
		queue_free()

My Scenery

These are my scenery sprite sheets. My game is set in a garden, with trees and birds and snakes.

Published
Categorized as Scenery

The Art of Computer Game Design + Understanding Comics

We must now address the question which motivated our initial
reconnaissance: what are the fundamental elements common to these games? I perceive four common factors: representation, interaction, conflict, and safety.

I find this quote inspiring because I’m interested in the factors of game design.

This image from Understanding Comics shows the relationship between image and concept.

Published
Categorized as Research

My Character Designs

My inspiration includes Pacman, Space Invaders and Limbo.

My designs used different base shapes, starting with square, then circle, then a rectangle with a triangle.

My Avatar

This is my class avatar. I made an apple. It looks kind of creepy by accident.

Published
Categorized as Art Intro