NPCs – Jingyue Gao

My NPC is a sloth, who does not want to work (sending the letter).

Idle
Talk

I created 6 expressions for my NPC (the Sloth) to show during dialog:

1) Happy; 2) Sad; 3) Shocking;
4) Normal; 5) Talk; 6) Sleeping;
Published
Categorized as Artist, NPCs

Background Music – Jingyue Gao

After serious consideration, I decided to use Philip Ravenel’s Wanderer of Wonders as my background music. It is a beautiful orchestral piece with deep emotion. When you listen to it, you can feel that you are standing at the top of a mountain, looking at endless swamps, steppes, and forests. 

Wanderer of Wonders by Philip Ravenel

https://freemusicarchive.org/music/philip-ravenel/single/wanderer-of-wonders/

Obstacles and Collisions – Jingyue Gao

Here is my lab for obstacles and collisions:

When the main character hits the obstacles, animations will be playing.
Sheep are random enemies that creates chaos.
ObatabcleStatic.gd
code added in SceneManager.gd
enemies.gd

Backgrounds – Jingyue Gao

Back Layer – Clouds
Front Layer – Grass

The first scene of my game will be happening on a ranch. Therefore, I created a parallax background to simulate countryside views. The front layer is grass, where cows will be obstacles and running sheep will be enemies. The back layer contains the sky and clouds.

Code for Parallax Background

Research: Syobon Action – Jingyue Gao

Syobon Action is a game that “systematically disrupts every convention of 2D platform gameplay”

Ian Bogost
Game Critics and Game Designer

Overall, I found the game interesting and challenging. I love this game as much as I hate this game. I will make my game be something similar to this to ‘torture’ others.

Published
Categorized as Research

User Interface Design: Titles, Instruction, and Buttons – Jingyue Gao

After serious consideration, I decided to name my game “A letter to Garcia.” Now, the main character of my game is a delivery person who is responsible to send a letter to Garcia.

I wanted to make my UI match the main goal of my game, so I drew a huge letter.

Also, I used the same element in the instruction:

Also, I wanted to make my buttons colorful, so I made them colorful.
Here are buttons, including: ‘start,’ ‘restart,’ ‘instruction,’ and ‘quit.’

There are three wining cratierias:

  1. whether the player finishes the lever (successfully delivered a letter to Garcia);
  2. whether the player finds the special stamp;
  3. whether the player finds the hidden cow.