Godot intro

Finally got around to doing the godot intro. :p
I used the sprites and animation provided by the class.

character design

Inspiration:

Character Readability in Team Fortress 2 and Overwatch | by Xavier  Coelho-Kostolny | Medium
The Mercenaries in Team Fortress 2 all have very distinct silhouettes which allows the player to identify who is who. The characters also have very different personalities and its shown in the game.
Don't Overlook Risk of Rain 2. It's super easy to pick up and super… | by  Casimir Mura | SUPERJUMP
Risk of Rain 2 also does a good job at having silhouettes. Also the shapes and animations of the character can tell you a lot about what the character specializes in.
Steve and Alex From Minecraft Block Off Some Time to Join the Cast of Super  Smash Bros. Ultimate | Business Wire
Alex and Steve from Minecraft do the complete opposite at the other two games. It makes sense for a sandbox game to have pretty blank characters since it allows the make there own characters and personalities.

Profile Picture

My usual username “GishFish” so this is a GishFish, I tried my best

Published
Categorized as Art Intro

Luca Del Priore skill tree plan

I plan to focus on the development tab since “gameplay is king” music and art can be added later but making sure you have fun base game is the most important i think.