
I could not find a way to quickly make a GIF before work, so I just uploaded on my channel. Don’t watch my videos please lol.
MR. SCREAM fights an evil SOCK, because socks are EVIL!
Introduction to Video Game Design Fall 2023
I could not find a way to quickly make a GIF before work, so I just uploaded on my channel. Don’t watch my videos please lol.
MR. SCREAM fights an evil SOCK, because socks are EVIL!
This is where the sci-fi and lore kick in lol. Non-human life makes its debut with a taste of the Secret Forests local bHCDM sub-species, which means Hot Compact Dark Energy Matter from a Black Hole type parent called a bCCDM (Black hole type Cold Compact Dark Energy Matter, these are highly sentient, conscious, smarter masses of dark energy that trace their way back to earth typically by breaking off of passing asteroids and meteors). CCDM are currently only born from Black Holes [bCCDM] or Neutron Stars [nCCDM] and produce their respective type of HCDM.
LORE DUMP FROM MY SECRET FOREST ECOLOGY FILE
General Wildlife, though rotting and mutated, still loosely populates the woods. Ridden with intense physical and mental anguish, they are highly likely to lash out at almost any form of encounter. Highly advised to avoid contact.
Human Population
Nozomi Ringo (Survivor, New Prospect)
Alden ‘Blue’ Copag (Researcher’s Tribe)
Researchers Tribe (Aldens group)
Doomed survivors (various, rare)
Lost Communities (various, very rare)
Wendigo Population
Local bCCDM Host (TBD)
Local HCDM
Whistleblowers
The whistleblowers are the wendigo(s) that will initially make contact with someone in the Living Dimension, render them unconscious, and drag them into the woods of the Rotting Dimension. Instead of immediately consuming them, however, they drop them in a random hunting ground and leave to signal the Bachelor Group for the start of a Rut.
Bachelors
The bachelors are the Wendigo(s) that lurk in the woods waiting for the Whistleblowers call. When they hear it they go on the hunt and stalk their human prey, usually leading the survivors into a chase and/or a state of lockdown as the waves of feral Wendigo clash with both survivors and each other. Given that the survivors fend off the waves in a battle of fire and attrition, the weakened Bachelors will retreat into the woods and focus on recovery until the next rut.
Management
Management are the wendigo(s) that do not participate in the rut, instead quietly observing from among the forest and passively channeling the excess energy of dead prey back to the CCDMs chosen Sanctuary.
Crawling Mist again with an attack animation (not exactly the canon way I intend on using HCDM husks but for this is K)
‘Stag’ a rogue management wendigo that decides to be a sort of guide for Rin and the Researcher’s Tribe after a curious discovery about her connection to her father and the much more volatile CCDM host of the region. (He was meant to be the template for me to also include the Bachelor type wendigo as an enemy as well but i wasn’t really satisfied with the side-profiles i was making for the rest of the animations so i didn’t get to)
This is not how I want my game to look like yet. I plan on adding more elements and details to the ground.
My setting so far. Master Red is exploring certain parts of the world for answers, starting with the Forest.
MR. SCREAM must collect R-RATED Movies, because it makes him scream the loudest.
Oh yeah, and the placeholder items.
Starting to expand the level to introduce the second NPC character / enemy, raised the skybox and expanded the background so i can enable the jump controls, also expanded the player camera to accommodate the new space, added the first collectible item, and added some obstacles, 1 passive and 2 harmful.
Sprites
False Parasol Mushroom
Poison Pond
Crawling Mist
Fallen Log
Tree Extensions
Here’s my scenery for my game. I need a little help sizing. my character and I want to add more elements, I’m stilll working on it
Scene Sprite Sheet
These are some of the sceneries that I used in the game engine. Not exactly how I envisioned it but I plan on updating the script as time goes on. Some bumps, platforms and straight walls to climb onto.
LaLa on the Scene
Pretty straight forward lines. light-colored undertone to differentiate the backgrounds and the character. Still needs work on the Jump button, overlapping the background with the platforms so that it forms a seamless background(Upper right-hand corner). Also, setting the tile to fit with each individual pixels.