Level Design 1

Still adjusting some settings. I want to add an enemy at the end of level one.

BiB//D:_R Underground Level Design, Detailing, Spritesheet & Asset Repass

Ive extended the scene again to include a new underground branch with a new set of assets, added missing animations, and properly implemented the static poison obstacle for the underground section. With that i also made a new set of audio for the underground ambience, and i have a few unused samples that i haven’t figured out how to implement in the script yet (jump landing, enemy hit/death, and player getting hit) I also added new nature assets to fill in the empty space on the surface and add more depth, and a construction boundary tile for the end of the level so it looks a bit better. Lastly with so many new assets i did another pass of organizing the scenes asset list.

VIDEOS

SNAPSHOTS

ASSETS REDUX

Ringo with new hurt animation

Crawling Mist with new death animation

Extended Basic Tiles for underground

Extended Decoratives Spritesheet

“Gun Bunny” Assets + Initial Level Design

Initial Game play

After the previous feedback and just some general observations I made during class. I decided to scrap the original material in favor of new sprites with a more cohesive theme/style. I based it on the central idea of: “Cute, simple and to the point.” To that end the hope is that when one looks at the game at first glance, they know what to expect and that it visually makes sense to the player. I also want it to generate some reaction and dispel any confusion or questions in regard to the game’s direction.

Moving Enemy – Sprites

Walking Animation
Idle Animation
Attack Animation
Death Animation
Enemy on Godot scene. Testing is failing.
Published
Categorized as Enemy

Enemy Sprite

It’s a frog. I have its hop animation, its attack, and its death animation.

Enemy/Moving Obstacle

Not really satisfied with the result but it’ll do for now since I cant afford to back track. At least its somewhat moving/dancing so its a start.
Published
Categorized as Enemy

Items, Rewards +Obstacles

I decided to take a different approach to the idea I had for my game. This means I will need to update my previous sprites. So the sprites I created are for a dungeon that is surrounding around the theme of bread and baking.

These are rewards I made for the character to collect through different levels of the dungeon. They are bread shaped to go with the theme of the dungeon.

This is one of the obstacles I created for the dungeon.

This is a health item that can be collected to give the character more hp.

Updated character Sprite

I updated my character sprite to include an attack function. I also drew a full concept picture of Willow. Yes, she is a murderer. Its just a hobby. Will upload Scenery soon.

Published
Categorized as Avatar

Enemy

Unfortunately I can’t seem to figure out how to make the goblin face forwards while walking.