Category: User Testing
User Testing/ Midterm
After receiving feedback on my game, I identified some areas of improvement and started working on them. One of the improvements I wish to work on is adding a second level to the game. I also want to incorporate more sound effects as well. I did not add this before but in my spare time I improved some of the animations as well, including the jump animation. All in all, I hope these changes will improve the overall experience of my game. For Now, Here is what I have so far for my game!
Itch.io Link:
Download the First Version!
https://tbaxter72.itch.io/bread-adventure-game
Old Version:
New Version:
User testing form
Please try my game “Duck the Killer”. Any comments or feedback are very much appreciated.
User Testing+Feedback
Some trial and error in implementing the changes but looks like we made some headway. Thank you all for providing some generous feedback. Hopefully this time around the changes will provide a solid experience.
Everything still feels bare bones since there’s not much variation in regards to the tiles themselves. Might have to build another set with a lighter tone for contrast. But for now I’m just putting my attention on polishing the technical aspects of the project making sure buttons that are pressed do their intended functions and take the player where they need to go and what not. I also added a gamepad controller set up as hinted in the instructions screenshot so I’m hoping to test it out both windows and mac.
BiB//D:_R Narrative POI Update & User Testing Review
https://noyoru.itch.io/reminiscence
-Game files updated
-Outdated gameplay video removed from game page
-All game screenshots updated on game page
-Some POI assets added for extra dialog
–3 named characters introduced through POI interaction
–UI Metrics added
-new devlog posted here.
User Testing Feedback
Thank you to those who took the time to fill out the testing form
Feedback submissions
I loved your art style and I think you have a really cool idea. For a moment I wasn’t sure what paths I needed to follow, it reminded me of Hollow Knight in a way, besides a little confusion there I think it’s pretty awesome!
in the starting sections you can see the background over the ceiling (don’t know if it is intentional or not),in the rooftop section if you double jump you can see the untiled background, after you leaving the lab you can see an untiled section under the floor in full screen. in the house section you could put some way to backtrack. with unlimited wall jump you can get in some places you should not be able to.
I think it’s great so far, the visual design is really well done, the general mood is very consistent and the use of lighting to create different spaces is well done. It feels a little zoomed in, like I can’t see that much of the level around me, which I think is in part for effect, but I think playing with different zoom levels or windows sizes could be interesting.
Based on these submissions I took the time to pinpoint a few of these bugs I was aware of, but a few minor details i missed as well in the construction of the level. The last few game updates I made primarily aimed to fix these bugs, make some of these recommended changes and improve the overall QOL for the game. Now that i have the game polished smoothly I’ll continue to work on the final dialogs and area, and any other outstanding changes. One thing I still would like to look at from these submissions is restructuring the supply den section to make it easy to backtrack as i did add a POI diary log that introduces one of the supporting characters, so it would be good to allow players to access it without having to reset the level or climb back over the building.
Also thanks for checking out the Reminiscence web-prequel and enjoying it
as well as taking interest in other semi or undeveloped characters within this universe.
As a concept for an anthology of an ensemble cast I hope to create a diverse set of characters, both human AND non-human that can interest people. To tell their own respective stories within the humans //Diaries:_ series, and the non-humans //Origins:_ series, having their own characteristics, and eventually crossing paths and intersecting with one another in the full Bound in Blood experience.
私の物語へようこそ!
本当にありがとございまーす!WW
「狐火の夜」
User Feedback
Based on the user feedback, I would like to improve my game by:
- Fixing the raccoon enemy attack animation.
- Adjusting the sliding speed of the main character.
- Making the jump platforms more visible for the user.
BiB//D:_R Foundation update
https://noyoru.itch.io/reminiscence
-Game files updated
-game window locked to 1920×1080
-Player camera adjustments
-General bug fixes and QOL improvements based on some feedback
–Main/Controls menus added
–Dialog and POI system introduced
Menus
Dialog Scene
Bachelor Wendigo with new death animation
BiB//D:_R Small update
https://noyoru.itch.io/reminiscence
-Updated files for download
-Molotov projectile is fixed and has been enabled
-Some additional enemies to throw your new mollys at
–User testing form added to game page
Updated Molotov Projectile
User Feedback
Based on the user feedback, I want to improve my game by:
- Fix the player collision box.
- Update some animations that are unclear.