Major Update 2.0 (Part 4)

Moving NPC

For a moving NPC, A spider was the best option for a tunnel section. Includes the walk, attack, idle, hurt and death animations. I also created a separate web projectile that needs to be connected to the main spider, in Godot. (Talk to the Prof. , Again!)

Spider

Projectile

Enemy

More like the Main Boss of the 1st Level, but an enemy nonetheless. It’s name is Blob, a slime that shoots projectile. It has 2 stages, a normal ‘White’ stage and a second ‘Aggressive’ spikey stage. Needs work on the script for that change in aggression for the gameplay to be interactive. (Remind Myself and the Prof. about that issue.)

Major Update 2.0 (Part 3)

Rewards

For rewards: I chose 4 different flower, each with it’s own colors and animation styles, I also added a potion that restores health.

Red Flower

Blue Flower

Yellow Flower

Golden Flower

Life Potion

Obstacles

for Obstacles, I added Water Waves, Poison Lakes, Spikes and Poison Half-Logs.

Water Waves

Poison Lakes

Spikes

Poison Half-Logs

Additionally, I have added Bonfire as a checkpoint, collectable Sword and Lever/Door mechanism, which need signal connects in Godot. (Have to talk to the Prof. about that!)

Bonfire

Sword

Lever/Door

Screenshot

Major Update 2.0 (Part 2)

Scenery Update#2.0

The basic design remains the same, only added new elements.

Background

Tunnel and Cobwebs

Cages

Platforms and Trees

Major Update (Part 1)

Character Animation Update#2.0

So, I have updated the Character Animation Sprite, adding new animation, e.g: an Attack, Double Jump, Hurt, Death. I also added more Frames to the pre-existing frames to create a smooth animations. The basic character design remains the same.

Tilemap and Tile sets

Here are my tilesets and tilemaps, but I’m having an issue with importing them to the Gadot file, I tried using another tilemap I made but Gadot recognized it as a Compressed 2D texture, so I’ll need some help with that.

Level Design

Here’s what I have so far for my Level Design. It’s still a working progress. The recording the scene wasn’t working so well, but this will be fixed soon.