Sound Design

Here is a gallery of all the sounds I incorporated into my game! 🙂

Published
Categorized as Sound

Sound Design

Player reward collected

Player jump

Player Hit

Player Land

Level 1 Start

Enemy Hit

Completed Level

Background music

Sound Design for game

Main Sound

Sounds used for Obstacles, Items, etc.

Enemy Sound

Player Sound

Published
Categorized as Sound

SFX used for my game

Background music: https://freemusicarchive.org/music/Podington_Bear/Liquid_Gold_Box_Set_Disc_2/Flashdance/

Published
Categorized as Sound

BiB//D:_R Ambient & Character Sound Design

Scripted Sounds Demo

Level intro

Character Sounds


Nozomi Ringo


Breathing
Jump
Land
Hurt

Alden Copag


Breathing

Stag


Breathing

Bachelor Wendigo


placeholder stag breathing

Attack
Placeholder Death

Crawling Mist


Idle
Attack

Poison Pond


Idle
Burn

Barricade


Spike

False Parasol Mushrooms


Harvest

Ambient Sounds


Main Exterior Nightscape
Cabin Interior
Sewers
Campfire Stew
Torchlight Crackling
Sewer Pipe Drip
Published
Categorized as Sound

Sound Design

These are all the sounds that I think go really well with the aesthetic of my game.

Published
Categorized as Sound

BiB//D:_R Underground Level Design, Detailing, Spritesheet & Asset Repass

Ive extended the scene again to include a new underground branch with a new set of assets, added missing animations, and properly implemented the static poison obstacle for the underground section. With that i also made a new set of audio for the underground ambience, and i have a few unused samples that i haven’t figured out how to implement in the script yet (jump landing, enemy hit/death, and player getting hit) I also added new nature assets to fill in the empty space on the surface and add more depth, and a construction boundary tile for the end of the level so it looks a bit better. Lastly with so many new assets i did another pass of organizing the scenes asset list.

VIDEOS

SNAPSHOTS

ASSETS REDUX

Ringo with new hurt animation

Crawling Mist with new death animation

Extended Basic Tiles for underground

Extended Decoratives Spritesheet

BiB//D:_R Sprites, Tilemaps, Audio, Lighting. Alden Copag and The Secret Forest

The second named character from my series has made their first physical appearance in my projects, His name is Alden Copag and he is meant to be Rins Secret Forest guide when she wakes up in his cabin after the events of the Reminiscence Web-project.

I went through some audio and lighting passes to add some depth and natural ambience to the level. some natural god rays, warm torch lighting, and a few interior and exterior audio loops I put together in Audacity. I’ve also replaced some static sprites with animated ones like the campfire and torches, added some variation between background and foreground props, and gave both Rin and Copag breathing audio loops.

I also wanted to get ahead and try out some dialog tutorials to see if I could set up a small intro with Copag, but the videos i was finding were a bit too outdated, complicated, or not really tutorials but showcases of different plugins, so ill just save it for the time being.

Tilemaps/Tilesets

I actually ended up just splitting the decoratives individually so i could just place them as objects, I intend on adding some more variety to the trees and make more bushes and grass for when i start extending the level out.