Here is a gallery of all the sounds I incorporated into my game! 🙂
Category: Sound
Sound Design
Player reward collected
Player jump
Player Hit
Player Land
Level 1 Start
Enemy Hit
Completed Level
Background music
Sound Design for game
Main Sound
Sounds used for Obstacles, Items, etc.
Enemy Sound
Player Sound
SFX used for my game
Background music: https://freemusicarchive.org/music/Podington_Bear/Liquid_Gold_Box_Set_Disc_2/Flashdance/
BiB//D:_R Ambient & Character Sound Design
Scripted Sounds Demo
Character Sounds
Nozomi Ringo
Alden Copag
Stag
Bachelor Wendigo
placeholder stag breathing
Crawling Mist
Poison Pond
Barricade
False Parasol Mushrooms
Ambient Sounds
Sound Design
These are all the sounds that I think go really well with the aesthetic of my game.
Game Sounds
Here are the sounds effects that I created for my game.
Here’s my background music:
https://freemusicarchive.org/music/holiznapatreon/interstellar-soda-pop/purple-soda-2/
BiB//D:_R Underground Level Design, Detailing, Spritesheet & Asset Repass
Ive extended the scene again to include a new underground branch with a new set of assets, added missing animations, and properly implemented the static poison obstacle for the underground section. With that i also made a new set of audio for the underground ambience, and i have a few unused samples that i haven’t figured out how to implement in the script yet (jump landing, enemy hit/death, and player getting hit) I also added new nature assets to fill in the empty space on the surface and add more depth, and a construction boundary tile for the end of the level so it looks a bit better. Lastly with so many new assets i did another pass of organizing the scenes asset list.
VIDEOS
SNAPSHOTS
ASSETS REDUX
Ringo with new hurt animation
Crawling Mist with new death animation
Extended Basic Tiles for underground
Extended Decoratives Spritesheet
BiB//D:_R Sprites, Tilemaps, Audio, Lighting. Alden Copag and The Secret Forest
The second named character from my series has made their first physical appearance in my projects, His name is Alden Copag and he is meant to be Rins Secret Forest guide when she wakes up in his cabin after the events of the Reminiscence Web-project.
I went through some audio and lighting passes to add some depth and natural ambience to the level. some natural god rays, warm torch lighting, and a few interior and exterior audio loops I put together in Audacity. I’ve also replaced some static sprites with animated ones like the campfire and torches, added some variation between background and foreground props, and gave both Rin and Copag breathing audio loops.
I also wanted to get ahead and try out some dialog tutorials to see if I could set up a small intro with Copag, but the videos i was finding were a bit too outdated, complicated, or not really tutorials but showcases of different plugins, so ill just save it for the time being.
Tilemaps/Tilesets
I actually ended up just splitting the decoratives individually so i could just place them as objects, I intend on adding some more variety to the trees and make more bushes and grass for when i start extending the level out.