Scenery+Background

Published
Categorized as Scenery

BiB//D:_R Sprites, Tilemaps, Audio, Lighting. Alden Copag and The Secret Forest

The second named character from my series has made their first physical appearance in my projects, His name is Alden Copag and he is meant to be Rins Secret Forest guide when she wakes up in his cabin after the events of the Reminiscence Web-project.

I went through some audio and lighting passes to add some depth and natural ambience to the level. some natural god rays, warm torch lighting, and a few interior and exterior audio loops I put together in Audacity. I’ve also replaced some static sprites with animated ones like the campfire and torches, added some variation between background and foreground props, and gave both Rin and Copag breathing audio loops.

I also wanted to get ahead and try out some dialog tutorials to see if I could set up a small intro with Copag, but the videos i was finding were a bit too outdated, complicated, or not really tutorials but showcases of different plugins, so ill just save it for the time being.

Tilemaps/Tilesets

I actually ended up just splitting the decoratives individually so i could just place them as objects, I intend on adding some more variety to the trees and make more bushes and grass for when i start extending the level out.

My scenery

I placed the very basic elements of the game. I added two short animations of mushrooms as separate sprites on the scenery of level 1. I still want to add more objects on layers and further detail on the background but for now this is my layout.

Scenery Sprites
Ground Sprites
TileMap
Published
Categorized as Scenery

My Scenery

I made some grass, dirt and water textures for the ground layer, and some trees, flowers and rocks for the scenery layer.

Published
Categorized as Scenery