Category: Items, rewards, obstacles
Rewards and obstacles (updated)
This is not how my Level 1 is going to look like. I’m also working on my enemy spritesheet. Will upload it as soon as I finish it.
Rewards and Obstacles
Items
Reward
Obstacles
“Gun Bunny” Assets + Initial Level Design
After the previous feedback and just some general observations I made during class. I decided to scrap the original material in favor of new sprites with a more cohesive theme/style. I based it on the central idea of: “Cute, simple and to the point.” To that end the hope is that when one looks at the game at first glance, they know what to expect and that it visually makes sense to the player. I also want it to generate some reaction and dispel any confusion or questions in regard to the game’s direction.
Items, Rewards +Obstacles
I decided to take a different approach to the idea I had for my game. This means I will need to update my previous sprites. So the sprites I created are for a dungeon that is surrounding around the theme of bread and baking.
These are rewards I made for the character to collect through different levels of the dungeon. They are bread shaped to go with the theme of the dungeon.
This is one of the obstacles I created for the dungeon.
This is a health item that can be collected to give the character more hp.
BiB//D:_R Items, Obstacles, Beginning Level Expansion
Starting to expand the level to introduce the second NPC character / enemy, raised the skybox and expanded the background so i can enable the jump controls, also expanded the player camera to accommodate the new space, added the first collectible item, and added some obstacles, 1 passive and 2 harmful.
Sprites
False Parasol Mushroom
Poison Pond
Crawling Mist
Fallen Log
Tree Extensions