LaLa Game is active on itch.io. Please play the game and fill out the test form
Some Screenshots.
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-23/wp-content/uploads/sites/3299/2023/12/Screenshot-2023-12-20-115757-1024x573.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-23/wp-content/uploads/sites/3299/2023/12/Screenshot-2023-12-20-115845-1024x573.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-23/wp-content/uploads/sites/3299/2023/12/Screenshot-2023-12-20-115953-1024x571.png)
Introduction to Video Game Design Fall 2023
Background Music
Player: LaLa; Jump, Land, Hit, Death
Enemy: Spider, Blob; Hit , Death
Portal and Bonfire
Lever and Door
Obstacles: Spike, Waves
Potion and Flower
I created , in total, 3 levels. The main level and 2 other hidden levels.
Please test my game , LaLa, on itch.io and Fill out the User Testing Form.
For a moving NPC, A spider was the best option for a tunnel section. Includes the walk, attack, idle, hurt and death animations. I also created a separate web projectile that needs to be connected to the main spider, in Godot. (Talk to the Prof. , Again!)
More like the Main Boss of the 1st Level, but an enemy nonetheless. It’s name is Blob, a slime that shoots projectile. It has 2 stages, a normal ‘White’ stage and a second ‘Aggressive’ spikey stage. Needs work on the script for that change in aggression for the gameplay to be interactive. (Remind Myself and the Prof. about that issue.)
For rewards: I chose 4 different flower, each with it’s own colors and animation styles, I also added a potion that restores health.
for Obstacles, I added Water Waves, Poison Lakes, Spikes and Poison Half-Logs.
Additionally, I have added Bonfire as a checkpoint, collectable Sword and Lever/Door mechanism, which need signal connects in Godot. (Have to talk to the Prof. about that!)
The basic design remains the same, only added new elements.
So, I have updated the Character Animation Sprite, adding new animation, e.g: an Attack, Double Jump, Hurt, Death. I also added more Frames to the pre-existing frames to create a smooth animations. The basic character design remains the same.
Scene Sprite Sheet
These are some of the sceneries that I used in the game engine. Not exactly how I envisioned it but I plan on updating the script as time goes on. Some bumps, platforms and straight walls to climb onto.
LaLa on the Scene
Pretty straight forward lines. light-colored undertone to differentiate the backgrounds and the character. Still needs work on the Jump button, overlapping the background with the platforms so that it forms a seamless background(Upper right-hand corner). Also, setting the tile to fit with each individual pixels.