The first few frames for my game character Zvoruna, a little demon-beast of darkness thingy. Idle animation is just her blinking, only 2 move and 1 jump animation for now, planning to add more.
Pixel art is difficult! I falsely believed that sprites with a lower pixel count were easier to make, but I’m finding that every individual pixel requires a lot of care exactly because your total working space is limited, so you have to really use what you do have and make it work in a smart way.
All in all, having a good time. Environment art forthcoming!
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-23/wp-content/uploads/sites/3299/2023/09/idle-godot-screenshot-1024x895.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-23/wp-content/uploads/sites/3299/2023/09/zvoruna.png)