This took quite some time over the past couple of days but I’m excited to finally see the results in engine. I learned some valuable knowledge while working on these sprites (I guess thats how its like when starting out in animation you only learn fire is hot AFTER you get burned not before :I ) For example, duplicate frames only when you’ve established all your poses and ready to avoid backtracking. Unfortunately, I did not pick up on that when I first started working on the idle animation. I was adding details back and forth to the point I messed up consistency in each frame and had to redraw or delete a few frames. (Wasted a whole day doing that) But by the time I was half way finished with the jump animation I learned to avoid that by preparing my key frames first and avoid wasting time.