Unreal Engine Practice

I added this goofy looking box that can be seen when you start the game, I added a spotlight to it also, I can add colors and a different texture later. maybe the game could be that you have to knock it over?

Coral Cave Pit

The Final product of the godot game, turning into more of an exploration game where you have to swim through the cave to find the gems around the map and collect them.



Coral Cave by Sniper Fox72

Unreal Engine Progress

I created some walls, a ground surgace and a set of small stairs leading to an overlook. I added new textures to give it a cobblestone/worn down brick look, like old ruins.

Final Godot Blog

Unfortunately, very late as time has been thin but hers the last blog for my Godot game. The menu, Sounds, and pickups all work but the menu is not a good size and I wasn’t sure how to fix that.
For the final submission I intend to make the level much larger by tomorrow with more blocks on the tile map now that it all works.

Final Game Update

A little late since i couldn’t work on it much is the past few days, but here’s what i got. Enemies made to follow and we’re allowed to kill them. The damage thing got bugged but its okay. I made a few more sprites as well

Unreal creations

The idea behind this is to make a platformer like “chained together” where you have to keep climbing up by jumping from one platform to the next

Blog assignment 9

These are screenshots based off our intro to unreal engine. I learned how to add meshes and textures.

Purgatory Game

https://ashalem.itch.io/purgatory

My game about a superhuman prisoner trying to escape a top secret government facility. I hoped to give the player a projectile, add player deaths and maybe 2 more levels but I didn’t have enough time, so I added in a boss I was going to do later for the first level.