I imported some plants and crafted a building with a maze inside and one other model that is a secret. I recently added light bulbs to the house to make a little less dark but kept it more dark in some areas to trick players the game being scary.
Please let me know if your able to see the video thank you
Here is my progress in the Godot Game, in which you play the Ninja who is searching for his cat. The only things he sees are cows, hearts, and monsters. It is a short game, not a deep plot but I love the music, and sounds, I was so picky with it!
So far, I’ve added moving sculptures or robots to bring some life into the void-like space. To help guide players to the important areas, there’s now a trail system that appears when you need to head toward key spots. I’ve also added visual cues like the placement of pink low-poly flowers that show where to go – very much inspired by platformers like Mario.
I’ve also been playing around with Blueprints and got acceleration working! Holding Left Shift (on Mac) lets the character sprint, which makes movement feel much better since the map is relatively big.
For the labyrinth I’m working on, I’m thinking of adding a central “elevator” platform. It’ll let players rise to the top of the labyrinth and walk across the walls to the exit. That way, you don’t have to backtrack through the maze once you’re done.
I haven’t finished the “real-world” object collectibles yet, but the plan is to make them interactive. Once collected, they’ll show up in the UI so you can track your progress.
That’s about it for now! Things are starting to come together, and I’m excited to keep building on this.
This game is a simple parkour course since I enjoy doing those! So I wanted to see how easy or complicated it would be. Arcane was on my mind, so its a bit of a future post apocalyptical. In some ways.
Started as basic as this low-poly fire camp and tents…
First screenshots of my game! I didn’t have much time to craft something super intricate, so I decided to design an “open” world map where players explore a surreal matrix-like void environment. The goal I have in mind? To find several realistic, real-world objects hidden in this abstract dreamscape.
I opted for a third-person perspective to give the game a bit of that Mass Effect 1 vibe—you know, the feeling of exploring vast, unfamiliar landscapes. If you know, you know! But there’s a twist: some of the objects intentionally feel out of place, adding to the unsettling nature of this void. I like to think of it as an “unfinished dream world”—a space that’s both intriguing and slightly uncanny.
Here’s a video of the progress I’ve made on my Unreal Engine scene; the player is in some kind of underground area next to a sewer, leading to a lab with a portal inside.
Check out the Windows build of my Unreal game on Itch.io. Space Mission One is aboard a space station that has been invaded by robotic spiders. It’s your job to eliminated them, save the space station, and return to home base. Obviously, this game is in development and is very incomplete.
I uploaded the wrong build, whoops! Anyways, The underworld is a game about a little underworld princess that’s sent out on missions to fight ghouls and skeletons, and save her people. On the side, she’d tend to the ones in her domain, helping them thrive, solving their problems and dealing with slightly annoying tasks.
For my variable I made it so that if the player manages to find the picture, it’ll set their value to “PICTURE TRUE” and set a mail icon at the bottom of the page.
When the player clicks it, it’ll bring them to a hidden page with a message on it.