State example twee code

:: StoryTitle
state example


:: StoryData
{
  "ifid": "72CBB42F-5887-473F-8592-77CD03AF0426",
  "format": "Harlowe",
  "format-version": "3.3.9",
  "start": "initialize",
  "zoom": 1
}


:: initialize {"position":"500,200","size":"100,100"}
<!-- saving my state for if i know i'm a werewolf -->
<!-- variable names: start with $, no spaces or other special character, letters and numbers okay, or underscore _ -->
(set: $found_reflection to false)
(set: $howl_count to 0)

<!-- in macros, passage names go in "" quotation marks -->
(go-to: "start")


:: moon {"position":"600,400","size":"100,100"}
You walk toward the moon.

<!-- if macro displays content based on the variable state -->
(if: $found_reflection is true)[
You see the moon and howl.
(set: $howl_count to it + 1)
(if: $howl_count > 1) [
You howled $howl_count times.
] <!-- end of if howl count -->
[[Howl again->moon]]
]<!-- end of if found reflection -->
<!-- else happens when if is false -->
(else:)[
You see the moon. You don't notice anything special.
]

[[Return->start]]


:: puddle {"position":"800,400","size":"100,100"}
(set: $found_reflection to true)

You see a reflection of a werewolf in a puddle, and you realize it is you.
[[Return->start]]


:: start {"position":"700,200","size":"100,100"}

<img src="https://openlab.bmcc.cuny.edu/mmp-270-fall-2024/wp-content/uploads/sites/3896/2024/09/3800498100_3bf8d94992_c.jpg" alt="a photo of the moon">

You wake up in a dark forest. You see the moon.

[[Walk towards the moon->moon]]
[[Walk away from the moon->puddle]]

Twine state progress

I added some variable initializations to save the states for the player finding their reflection and the number of times they howl at the moon.

On the moon page, the player can howl at the moon, if they have already found their reflection.

Boom Boom X

Story: Boom Boom x is an alien robot created by hivemind to takeover earth but lost his memory after a battle with Mecha joe hero of Mecha city now he most restart and choose whether he will be a hero or villain

For me the first that that came to my mind was Megaman and infamous the game. infamous is basically a game where every good decision lead to you being a hero and every bad decision leads you into being a villain and i thought the idea was neat so i mixed it with a video game character i liked which was Megaman.

ARG Version of Orchids School House

So for Orchids Schoolhouse, I want a lot of psychological horror and hidden elements to the game. In the end it will be a RPG, but I still would love to make a website for it in the form of an ARG. This is like a test run for it

When you go on the website, there will be hidden links and buttons, so you have to click around and inspect everything in order to get answers

The way the website is built is inspired off of Welcome Home – A website ARG made by Clown. Heres the link to the series im inspired from

https://www.welcomehomerestorationproject.net/welcomehomeyou

Published
Categorized as Twine intro

My Twine story

A short story in progress of surviving in school, inspired by the visual novel game Class of 09. In this game you have to make it and survive through the day while everyone is trying to screw you over at every turn.

Pixel Avatar

An avatar of myself I designed using Piskell. I took inspiration from character models in Minecraft as well as classic 2D games.

Published
Categorized as Avatar

Twine Game Concept

My story is about arriving home as normal and facing something unexpected and making the right choices in order to ensure victory in the end against an unwanted visitor.

my progression

I’ve decided to go for a horror theme with my game concept. It revolves around a girl who finds a doll that finds its way to affecting the family. As the game progresses, each choice will have a different effect or outcome. At the same time, the player will uncover new information relevant to the doll with each choice leading to different details about the doll.

Twine Game Concept

This was supposed to be an unfinished simple “horror” story about how it affects a person with the negative effects of hallucinations and sleep paralysis. I will try to make it into an unsettling atmosphere aiming to analog horror, with the character, meeting anomalies and strange appearances. There will be some short slice of life on parts of the game.