Updated Twine Game

Here is my updated Twine game, I reinvented the story to a RPG/Visual Novel style with some action elements.

I added a variable that changes the dialouge based on what choice the player picks as shown in the screenshots

Another small game mechaninc involves the player having to restart from the beginning due to the choices they make, like a consequence.

Twine Game Part 2

This is part two of the game that I am making, So actually I already did an ending of the girl who is trying to run away, but there are so many things that I want to add, so if I peruse to do this until the end the game going to be too long… Can’t wait actually. In part two she is in the forest and hears some noises and runs towards them. I did only one side and not much of it, but I think this is cute and kind of funny.

Start of the day

So when playing my game, you find your Ex from afar. Depending on your decision you can get your back or give him the hint that you’re over him.

Once you get to pick that you want him back as well or say that you changed for the best it will give you two different endings

Adding Variables

I decided to use a different story focussing on an overnight shift at a desolate fast food restaurant. I added a few variables including an energy and money counter as well as a fuse box that needs to be repaired to turn the lights on in the restaurant. The fuse box can only be fixed if you have discovered the necessary item, an electrician’s manual hidden in a van in the parking lot.

Adding Twine Variables

For the variables, I added an insanity state that you can track for the character depending on your chosen decisions. Once his state is “unstable” he will start hallucinating. I also added an inventory system to give the character more choices if he wants to keeps a specific item like the gun throughout the story. There will be more choices depending on what he’s carrying.

Twine Dungeon

The variable I added is used to track the player’s option in choosing to steal a piece of pie or leave it alone, and they are either rewarded or harmed based on their choice.

Adding Variables to my Twine project

I added a variable to my story so that when the player chooses a specific path, they can get access to a key. This key will unlock a door and enable another option to appear later on.

Depending on whether you picked up the item earlier, I used the same variable to offer an alternative dialogue option later in the story.

Twine variables

I added 2 variables to my game for items you can collect: ammo for your gun and a flashlight. You can take one, the other, both of them or neither, which lead to different choices further in the story.

Twine Variables

Updating my story to have one variable

This is the beginning node setting it to false.

Here’s the node where it is set to true

And here is where it’s applied.