Make Friends With Bingus by Nicholas.GonsalvesBMCC (itch.io)
I drew a banner for the game, but in the window my images won’t show up, I don’t know if that’s because I typed the code wrong or if it’s because of Itch.io


Introduction to Video Game Design
Make Friends With Bingus by Nicholas.GonsalvesBMCC (itch.io)
I drew a banner for the game, but in the window my images won’t show up, I don’t know if that’s because I typed the code wrong or if it’s because of Itch.io
https://danyi820.itch.io/frye-manor
My twine game is up and running on Itch.io Give it a try! You begin in the backseat of a car on your way to Frye Manor. Once you arrive at the towering black iron gates, your adventure truly begins. Will you successfully escape Frye Manor? Or will you meet an untimely fate? Only you can decide. Hope you enjoy it!
Here’s the link to my Twine game Sus story
Sus story by Sniper Fox72 (itch.io)
A silly project where a suspicious story takes place, but the game being among us is not the only suspicious thing about it, do whatever it takes to “win” the game
Here’s my Twine Game, Dragon Planet – play it here.
My game is about a space ranger-type arriving at an obscure planet to hunt down a dragon. The story can go several different ways depending on your choices as early as the start.
https://palladius.itch.io/twine-dungeon
I’ve published my twine game unto Itch.io, I like the way it turned out and I’m thinking I could keep expanding it into a real dungeon crawler.
Here is my finished Twine game, play it on Itch.io.
My game is about seeing the moon and reflecting in a puddle.
Kierynn Ramnath
I added a twine variable for my story. The variable changes where you could go in the game depending on what items (the dagger) you’ve obtained.
made by: Louis Reyes
The guy that I made is named Moe Hawk. He’s a little guy with two legs, a long mohawk with a demi jeans who’s a punk as in the subculture punk. I thought this would be a fun little character to make, and I even gave his pant’s the letter A, which means anarchy in the subculture.
Couldnt upload this yesterday so here it is today. I mainly added more info on characters and secret passage ways. Right now I’m working on adding a variable to it
Click here to play the game!
One key variable in my Twine game is $learnedInSecretPassage, as seen in the SecretPassage (above) and AlleySymbol (below) screenshots. It tracks whether the player finds a certain journal in a hidden passage. When set to true, the game adapts by unlocking new narrative paths.
For example, in AlleySymbol, if the journal is discovered, the player recognizes the glowing symbol and is directed to explore the forest. Without it, the symbol remains a mystery, and the player is led elsewhere. This variable ensures that choices shape the story’s direction.
Another important variable is $pressCount, shown in the PressCarving passage (below). It tracks how many times the player presses the glowing symbol. After three presses, a secret passage unlocks, revealing new story details.
Both variables add layers of interactivity, making the player’s actions directly influence the unfolding story. The in-game screenshot shows how pressing the symbol changes the outcome and encourages exploration.