Frye Manor

https://danyi820.itch.io/frye-manor

My twine game is up and running on Itch.io Give it a try! You begin in the backseat of a car on your way to Frye Manor. Once you arrive at the towering black iron gates, your adventure truly begins. Will you successfully escape Frye Manor? Or will you meet an untimely fate? Only you can decide. Hope you enjoy it!

Published
Categorized as Twine intro

My Twine Game

Here’s the link to my Twine game Sus story
Sus story by Sniper Fox72 (itch.io)
A silly project where a suspicious story takes place, but the game being among us is not the only suspicious thing about it, do whatever it takes to “win” the game

Twine Game – Dragon Planet

Here’s my Twine Game, Dragon Planet – play it here.

My game is about a space ranger-type arriving at an obscure planet to hunt down a dragon. The story can go several different ways depending on your choices as early as the start.

Twine Variables

Kierynn Ramnath

I added a twine variable for my story. The variable changes where you could go in the game depending on what items (the dagger) you’ve obtained.

Moe Hawk guy

made by: Louis Reyes

The guy that I made is named Moe Hawk. He’s a little guy with two legs, a long mohawk with a demi jeans who’s a punk as in the subculture punk. I thought this would be a fun little character to make, and I even gave his pant’s the letter A, which means anarchy in the subculture.

Updated Twine Game!

Couldnt upload this yesterday so here it is today. I mainly added more info on characters and secret passage ways. Right now I’m working on adding a variable to it

Ash Hollow – Variables

Click here to play the game!

Secret Passage Code

One key variable in my Twine game is $learnedInSecretPassage, as seen in the SecretPassage (above) and AlleySymbol (below) screenshots. It tracks whether the player finds a certain journal in a hidden passage. When set to true, the game adapts by unlocking new narrative paths.

Alley Symbol Code

For example, in AlleySymbol, if the journal is discovered, the player recognizes the glowing symbol and is directed to explore the forest. Without it, the symbol remains a mystery, and the player is led elsewhere. This variable ensures that choices shape the story’s direction.

Alley Symbol in-game

Another important variable is $pressCount, shown in the PressCarving passage (below). It tracks how many times the player presses the glowing symbol. After three presses, a secret passage unlocks, revealing new story details.

Press Carving Code

Both variables add layers of interactivity, making the player’s actions directly influence the unfolding story. The in-game screenshot shows how pressing the symbol changes the outcome and encourages exploration.

Press Carving in-game