Unreal Engine

Took me a bit to get the hang of it, I wanted to make my Willy gnome (Fun fact I was inspired when playing with cinema 4D to make Willy real), However I struggled a bit with the color. I think I will soon get the hang of it.

Testing Unreal

Picture of what I did last week messing around a little with Unreal, adding a few objects and changing their colors after clearing the scene.

Project 2

The Bitsy game that I created is titled “Rabbit season”. This Bitsy game is about a guy who lives in the city who lost his rabbit one morning and sets out on a journey to find his pet rabbit. I added variables and items paired up into a side quest and when the player earned an achievement. This motivates the player into fully completing the game. There were many alternate dialogues added to the game when a player collects a certain amount of items hidden or stretched away from the player. This kind of placement hints the player into exploring more in the levels. The bitsy game composes four different pieces of audio made for a few sections of the levels that are mapped together through the theme of the level. Only one hidden level was added to the game as a part of earning an achievement. I acknowledged and fully understood the basics programming in Bitsy and the lesson into making a website based game.

Louis reyes – Bitsy link: https://blue0verdr1v316.itch.io/rabbit-season

Unreal Progress: My map and enemy

I added materials to these cubes, and they’ll be my main enemies called the cubeoids for my FPS game, I want to add physics to them in the game.

This is the map I have right now, I’m thinking of adding some hallways that’ll branch off and maybe a parkore section.

Project 1

The Twine game that I finished creating is titled “the adventures of Crawly the wizard guy”. This Twine game is about a meme that exists in real life about a guy named Crawly. Oftentimes Crawly likes to walk around in a mall, dressing up as a little whimsical wizard exploring. The story has been changed to be more of a fan animation game. This game features one variable for a joke I made in one of the pages around the beginning, multiple endings in the game where players must make their decision on what they’ll do to achieve their goal, and a few pages with no images serve as creating some sort of suspense. This builds up for the players to feel like they’re getting into trouble and hooks them into playing further in the Twine game. Many gifs, drawings and photoshopped images were added. As a bonus I also added a YouTube video as an award for receiving one of the endings to simply convince the player in wanting to become a gnome. After I’ve completed this Twine game, I acknowledged and fully understood the basics of programming in Twine and the lesson into making a website based game.


Louis reyes – Twine link:

https://blue0verdr1v316.itch.io/theadventuresofcrawlythewizardguy

Image:

Unreal Progress

This is my current progress in Unreal Engine. I expanded the room and added some textures. I’m thinking of leaving the gun to make it a first person shooter. I think I want to give it a sci-fi/space station vibe.

Assignment 6

This is a Bear that you’ll find in the wild but he looks very odd because he’s suppose to a character that poses secretly. He does this by eating anything on it’s path like every ordinary bear in the wild life.

Assignment 5

I added 5 levels that have their own respective themes. I also added a variable that motivates the player to explore the city to activate an entrance to the next level which is a forest.

Assignment 4

The concepts I made for my bitsy game is an average guy who lives in the Bronx. His sprite is just a average civilian with a cap to represent a new yorker. I also added one other character who’s a young thug and a half cup of coffee (item) that always exist in the Bronx.

Assignment 3

I added one variable to match with one of the game’s genres which is comedy. I added a count variable in one level that’s a part of a very childish joke. This variable counts how many times the player took a “crap ” in the bathroom.