Godot 8

Here is my progress in the Godot Game, in which you play the Ninja who is searching for his cat. The only things he sees are cows, hearts, and monsters. It is a short game, not a deep plot but I love the music, and sounds, I was so picky with it!

Dr.AE.m On – Next

It’s preview time!

So far, I’ve added moving sculptures or robots to bring some life into the void-like space. To help guide players to the important areas, there’s now a trail system that appears when you need to head toward key spots. I’ve also added visual cues like the placement of pink low-poly flowers that show where to go – very much inspired by platformers like Mario.

I’ve also been playing around with Blueprints and got acceleration working! Holding Left Shift (on Mac) lets the character sprint, which makes movement feel much better since the map is relatively big.

For the labyrinth I’m working on, I’m thinking of adding a central “elevator” platform. It’ll let players rise to the top of the labyrinth and walk across the walls to the exit. That way, you don’t have to backtrack through the maze once you’re done.

I haven’t finished the “real-world” object collectibles yet, but the plan is to make them interactive. Once collected, they’ll show up in the UI so you can track your progress.

That’s about it for now! Things are starting to come together, and I’m excited to keep building on this. 🚀

Dr.AE.m On

First Screenshot of My Game!

Started as basic as this low-poly fire camp and tents…

First screenshots of my game! I didn’t have much time to craft something super intricate, so I decided to design an “open” world map where players explore a surreal matrix-like void environment. The goal I have in mind? To find several realistic, real-world objects hidden in this abstract dreamscape.

I opted for a third-person perspective to give the game a bit of that Mass Effect 1 vibe—you know, the feeling of exploring vast, unfamiliar landscapes. If you know, you know! But there’s a twist: some of the objects intentionally feel out of place, adding to the unsettling nature of this void. I like to think of it as an “unfinished dream world”—a space that’s both intriguing and slightly uncanny.

… to this weird void world!

Unreal Engine Progress #2

Here’s a video of the progress I’ve made on my Unreal Engine scene; the player is in some kind of underground area next to a sewer, leading to a lab with a portal inside.

Update on Unreal Project

I’m going for a bit of an liminal space feel with futuristic feeling to it. I may also add a different textures to the blocks and possibly another model I’ll make but its a maybe

I did have a video for this but it will not let me upload it since its to bigg=

BA 5 Bitsy Rooms!

Hi! Creating a separate post for 5 included pictures of rooms. Here is an opening place where you will be introduced to the game, the next one is a demon place, with no way out, after that a funny creature, a pretty funny one, a labyrinth, a key to open the gates, and then the final room! I was playing around with how to create gates, to look realistic and I loved the final result. Somewhere looks clumsy but I think it is not a bad design:)

Unreal Progress 2

Here is my progress on my Unreal Engine project. I’ve added a narrow hallway as the start point, changed some textures, and added some models. I plan to add a roof and perhaps some robots to add to the sci-fi ambiance.