this was my first bitsy game i wanted to have it challenge players to get around the obstacles without running into the monsters but the sprite can’
t move unfortunately.
https://onizukagoat.itch.io/bitsy-game
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2024/wp-content/uploads/sites/3896/2024/12/Screenshot-2024-12-17-035134.png)
![](https://openlab.bmcc.cuny.edu/mmp-270-fall-2024/wp-content/uploads/sites/3896/2024/12/Screenshot-2024-12-17-041116.png)
Introduction to Video Game Design
this was my first bitsy game i wanted to have it challenge players to get around the obstacles without running into the monsters but the sprite can’
t move unfortunately.
https://onizukagoat.itch.io/bitsy-game
This Game was really fun to make in the short time that we had! The basic premise of the game is for our little robot friend to parkour up the tower and to the statue.
I was able to fix the lighting issue I had earlier by adding a few ceiling lights in different positions. I think it came out great for an end result.
Trying to go for a parkour styled game in a little box. Although I’m having some trouble regarding Lighting.
Click here to play
Welcome to the void.
My “character” – or perhaps more fittingly, my entity – is named Dr.AE.m. You awaken in a strange, broken world: a vast, unfinished realm where the goal is simple yet immersive – explore, feel, and lose yourself in this fragmented reality.
This version marks the final submission for my class, but it’s far from finished. I’m excited to keep improving it later on! There’s still so much to build and refine, but I’m proud of how far I’ve come, especially managing Blueprints and node construction on my own. Trust me, it wasn’t easy!
Some of the trickiest parts? Making the music change dynamically depending on the area (like inside the maze) and then smoothly revert to the global theme, or creating a looping platform as an elevator. Each piece was a puzzle, and I liked figuring it out.
For inspiration, I leaned heavily on Mass Effect 1 for its vast, empty atmospheres and sense of isolation. Meanwhile, the glowing trails and visual cues that guide you through this mysterious world are inspired by classics like Mario and Zelda.
I hope you enjoy wandering this unfinished world as much as I enjoyed building it.
I made a house that’s small but simple enough to work with the shapes. I added materials to the roof and windows along with a grass field (the ground).
A while back, I decided to give the bear a friend who is a worm. I also added Fossils in the ground further bellow only one is viewable when the level starts.
I made the level and added details on the ground and the grass. The cave has been added to the level with an obstacle for the player to jump on other platforms.
please let me know if your able to see the video thank you
Here is the final result that I got with the menu and the game itself!
https://mirararon.itch.io/ninja-cat
Over here is a Mac version and a Windows version. I tried only a Windows version since I do not have a Mac with me right now, but I hope it will work on a Mac.
I imported some plants and crafted a building with a maze inside and one other model that is a secret. I recently added light bulbs to the house to make a little less dark but kept it more dark in some areas to trick players the game being scary.
Please let me know if your able to see the video thank you