I uploaded the wrong build, whoops! Anyways, The underworld is a game about a little underworld princess that’s sent out on missions to fight ghouls and skeletons, and save her people. On the side, she’d tend to the ones in her domain, helping them thrive, solving their problems and dealing with slightly annoying tasks.
I set up the player sprite and first couple of assets for my first game in Godot. I didn’t really have an idea on what to go for or what game to make, so I just drew something at random on Piskel. I knew I wanted to maybe add multiple possible avatars for the player to choose from, so I wanted to make a simple base that I can draw different faces over. I ended up drawing a bubble. I drew some flowers for decoration and a coin to maybe be used as an item later.
This is my godot character in a scene. It’s a very rough introduction because I was absent. As I continue to work on my game the concept will be developed.
So for my game I wanna make something inspired off of Cult Of The Lamb and mayyybe a bit of hollow knight? I need to rewatch that game, but the designs im making gave me those vibes.
Depending on time, I may have it so that the player has to go out to platforming levels, kill creatures and come back with items to tend to the waying souls and skeletons you rule over. In the game you play as the Princess of the underworld
So far i have most sprites for Princess, some assets for the world and concepts for the main map, the characters you protect and an NPC you have to interact with to get rewards.
And heres a screenshot of the game. Its a bit buggy since when I walk she doesnt face the correct way shes meant to walk :[