

Here is my unreal engine project. It’s a dungeon exploration-type game with typical fantasy elements.
Introduction to Video Game Design
Here is my unreal engine project. It’s a dungeon exploration-type game with typical fantasy elements.
Progress on my unreal engine game started creating rooms for the dungeon. And made some 3D models for my game.
I built a simple house in Unreal Engine to test the software and familiarize myself with the layout, UI, and controls.
https://crabscuttle.itch.io/space-frog-galactic-patrol
Here’s an early version of my Godot game, Space Frog Galactic Patrol. It’s a simple platformer where you play as a frog trying to return to his spaceship after it crashes on an alien planet.
Here are some updates to my game in the Godot engine: I added sounds for level start, background music, item pickups, as well as jump and landing sounds. I also introduced two items for the player to collect, specifically an orb and energy. Additionally, I implemented a collision enemy along with a hit animation for the player character.
I added background and platforms for my game in Godot and a jump animation. Here are some of the sprites I created:
Here is a video of the level so far:
I started developing my 2D Game in Godot. I added trees and plants, along with basic character controls.
Here is the finished version of my bitsy game Coin Hunt; I added sound effects, changed around some dialogue options, and edited some sprites.
This is my work-in-progress Bitsy game. It’s a simple concept: You collect coins to pay for a cat to fix your bike. In the future, I want to add some text effects and sounds and create a better ending.
Here’s an update on my Bitsy game progress. I currently have 6 rooms created, and I’m also working on implementing inventory systems and dialogue branches based on the items in your inventory. Additionally, I’m working on enabling avatar changes through dialogue.