Target Practice

Final Blogpost on the unreal engine game, Unfortunately, I wasn’t able to make the first blog post but now the game is nearly complete, and you can shoot ducks. In the final submission I want to add more ducks and potentially play with the lighting.

Coral Cave Pit

The Final product of the godot game, turning into more of an exploration game where you have to swim through the cave to find the gems around the map and collect them.



Coral Cave by Sniper Fox72

Final Godot Blog

Unfortunately, very late as time has been thin but hers the last blog for my Godot game. The menu, Sounds, and pickups all work but the menu is not a good size and I wasn’t sure how to fix that.
For the final submission I intend to make the level much larger by tomorrow with more blocks on the tile map now that it all works.

Catching up with godot

Another update on the Godot game. I was able to put everything together except for gravity on the character, but thinking about it thematically it’s not needed as much with the fish and obstacles would be able to make it playable.

Godot Game Process(11/5)

A video of me catching up with the Godot mechanics to my game, the movement isn’t smooth but I’m hoping to fix that for the next update. I had to debug the game starting which I was able to do, but next I’ll have to fix the collisions as well before making the game look prettier as well.

Godot Intro

First attempts at using Godot, with a character design created. However, there were difficulties putting it into Godot, hoping to improve and fix the issue as I progress with the Godot icon being a placeholder. A beta concept of a fish for a larger game I have in mind that I might want to make taking place underwater.

Bitsy Progress

Progressing My Bitsy game. There is now 5 WIP rooms. For now though I wanted to have a very basic objective implemented.

Bitsy Game

A work in progress of a bitsy game featuring Deimos trying to find good boba tea, an idea that I got from a friend