Submit your Unreal project here: https://itch.io/jam/unreal-jam-mmp-270-fall-2024/
Author: Owen Roberts
Add your Godot game to the game jam!
My Godot Progress
I created these sprite sheets for the tile map:

Here’s a video of my first level:
Godot intro

I added some trees and my character into Godot.


Add your bitsy game to the game jam!
Submit here: https://itch.io/jam/bitsy-jam-mmp-270-fall-2024
My Twine Game

Here is my finished Twine game, play it on Itch.io.

My game is about seeing the moon and reflecting in a puddle.
State example twee code
:: StoryTitle
state example
:: StoryData
{
"ifid": "72CBB42F-5887-473F-8592-77CD03AF0426",
"format": "Harlowe",
"format-version": "3.3.9",
"start": "initialize",
"zoom": 1
}
:: initialize {"position":"500,200","size":"100,100"}
<!-- saving my state for if i know i'm a werewolf -->
<!-- variable names: start with $, no spaces or other special character, letters and numbers okay, or underscore _ -->
(set: $found_reflection to false)
(set: $howl_count to 0)
<!-- in macros, passage names go in "" quotation marks -->
(go-to: "start")
:: moon {"position":"600,400","size":"100,100"}
You walk toward the moon.
<!-- if macro displays content based on the variable state -->
(if: $found_reflection is true)[
You see the moon and howl.
(set: $howl_count to it + 1)
(if: $howl_count > 1) [
You howled $howl_count times.
] <!-- end of if howl count -->
[[Howl again->moon]]
]<!-- end of if found reflection -->
<!-- else happens when if is false -->
(else:)[
You see the moon. You don't notice anything special.
]
[[Return->start]]
:: puddle {"position":"800,400","size":"100,100"}
(set: $found_reflection to true)
You see a reflection of a werewolf in a puddle, and you realize it is you.
[[Return->start]]
:: start {"position":"700,200","size":"100,100"}
<img src="https://openlab.bmcc.cuny.edu/mmp-270-fall-2024/wp-content/uploads/sites/3896/2024/09/3800498100_3bf8d94992_c.jpg" alt="a photo of the moon">
You wake up in a dark forest. You see the moon.
[[Walk towards the moon->moon]]
[[Walk away from the moon->puddle]]
Twine state progress

I added some variable initializations to save the states for the player finding their reflection and the number of times they howl at the moon.

On the moon page, the player can howl at the moon, if they have already found their reflection.

My Avatar

This is my avatar. I made a cat design because I like cats.