Synopsis: In Ash Hollow, you play as Detective Alex Morgan, summoned to investigate the mysterious disappearances haunting the town. As you interact with the townsfolk, explore eerie locations, and chase enigmatic figures, the choices you make shape your story. Navigate the town’s secrets and unravel a tale of dark symbols, strange carvings, and forgotten paths to the past. The deeper you go, the closer you get to uncovering the truth… or losing yourself in it.
One key variable in my Twine game is $learnedInSecretPassage, as seen in the SecretPassage (above) and AlleySymbol (below) screenshots. It tracks whether the player finds a certain journal in a hidden passage. When set to true, the game adapts by unlocking new narrative paths.
Alley Symbol Code
For example, in AlleySymbol, if the journal is discovered, the player recognizes the glowing symbol and is directed to explore the forest. Without it, the symbol remains a mystery, and the player is led elsewhere. This variable ensures that choices shape the story’s direction.
Alley Symbol in-game
Another important variable is $pressCount, shown in the PressCarving passage (below). It tracks how many times the player presses the glowing symbol. After three presses, a secret passage unlocks, revealing new story details.
Press Carving Code
Both variables add layers of interactivity, making the player’s actions directly influence the unfolding story. The in-game screenshot shows how pressing the symbol changes the outcome and encourages exploration.
Ash Hollow – Prologue is a project I’ve started, putting players in the role of Alex Morgan, a detective investigating eerie disappearances. I’ve been inspired by games like Alan Wake, Heavy Rain, and The Dark Pictures Anthology, especially in how they create atmosphere and shape the story through player choice. Right now, it’s just the beginning—so there aren’t many paths yet—but I’m excited to see where it goes as I keep building this mystery.
I created a retro 16-bit Zelda-style shield because, let’s be real, I’m a huuuge Zelda fan. I added some color shading and a bit of rust on the sides for character. I’m pretty proud of the subtle lighting and shadow on the triforce and shield. Not bad for a first attempt, if I say so myself!