Unreal Engine Progress and Video.

Decided to change my environment and designed a small section of an aquarium. The player will begin with a map that tells them to head to the “Dolphin Room.”

Unreal Engine Progress

I created some walls, a ground surgace and a set of small stairs leading to an overlook. I added new textures to give it a cobblestone/worn down brick look, like old ruins.

“Coach” Character

This character will be a basketball coach who returns to his hometown to coach a minor league basketball team. The player will be able to explore part of the city as well as various gyms and recreational centers.

Bitsy Game Progress “Decaydom”

Decaydom will be an adventure style game with some elements of horror and mystery. It takes place in a dilapidated public housing building with an exaggerated version of all the horrors found in a city wrought with urban decay.

Rare Meats

This is a short game where you work the overnight shift at a popular, albeit sinister fast food restaurant, Burgerverse. The goal of the game is to survive different encounters and keep progressing through the night.

https://midbiamedia.itch.io/rare-meats

Adding Variables

I decided to use a different story focussing on an overnight shift at a desolate fast food restaurant. I added a few variables including an energy and money counter as well as a fuse box that needs to be repaired to turn the lights on in the restaurant. The fuse box can only be fixed if you have discovered the necessary item, an electrician’s manual hidden in a van in the parking lot.