Dr.AE.m On – Next

It’s preview time!

So far, I’ve added moving sculptures or robots to bring some life into the void-like space. To help guide players to the important areas, there’s now a trail system that appears when you need to head toward key spots. I’ve also added visual cues like the placement of pink low-poly flowers that show where to go – very much inspired by platformers like Mario.

I’ve also been playing around with Blueprints and got acceleration working! Holding Left Shift (on Mac) lets the character sprint, which makes movement feel much better since the map is relatively big.

For the labyrinth I’m working on, I’m thinking of adding a central “elevator” platform. It’ll let players rise to the top of the labyrinth and walk across the walls to the exit. That way, you don’t have to backtrack through the maze once you’re done.

I haven’t finished the “real-world” object collectibles yet, but the plan is to make them interactive. Once collected, they’ll show up in the UI so you can track your progress.

That’s about it for now! Things are starting to come together, and I’m excited to keep building on this. 🚀

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