

Introducing Hayon—still a work in progress. Working with Godot has been a real challenge, but I’m proud of the progress so far. I’ve implemented collectible lives, hidden keys, and even some enemies to keep you on your toes. To uncover certain keys, you’ll need to explore cleverly hidden areas, like secret pathways tucked behind walls.
Right now, there are 3 hearts and 4 chests with keys waiting to be found. The in-game UI is still a bit rough around the edges, but it does the job: you’ll see feedback when you gain or lose a life or collect a key. I’ve also added a start menu with instructions, a Game Over screen when you lose all your hearts, and a You Win scene when you collect all four keys. It’s far from perfect, but it’s starting to come together!



Click here to play:
https://shynokillz.itch.io/hayon