Hayon Progress

Here’s what I got so far:

Since last time, I’ve made several updates to the game: I added sound effects for starting, jumping, and collecting items, along with background music. I also expanded the level, introducing layered areas where the character can move behind walls to collect a heart. The jump animation has been refined, and I’ve implemented both double jumps and wall jumps for more dynamic gameplay.

Next up: adding enemies, and powers + refining the user interface!

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