“Hayon” Progress

Here is what I did so far.

In action

In my previous post, I introduced Hayon, my specter-like character whose ragged cloak, inspired by the French word “haillon” (meaning “tattered cloth”), gives it an eerie, yet charming vibe. I’m still exploring Hayon’s cute yet ghostly aesthetic, but it’s an exciting contrast that brings the character to life.

For the game environment, I’ve started creating a background reminiscent of caves or ruins, which brings a bit of a Metroidvania feel. This setting has opened up new possibilities for gameplay, like hidden passages and intricate exploration paths. While I’m not yet set on the final look for Hayon within this setting, I’m leaning into this adventure-style inspiration, possibly with elements reminiscent of Zelda, which I’m a huge fan of.

Enemies and other gameplay details are still in development, but now that I’m going for an adventure-driven, exploration-heavy experience, I think this project could turn into something really exciting!

The “map” so far

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