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One key variable in my Twine game is $learnedInSecretPassage, as seen in the SecretPassage (above) and AlleySymbol (below) screenshots. It tracks whether the player finds a certain journal in a hidden passage. When set to true, the game adapts by unlocking new narrative paths.

For example, in AlleySymbol, if the journal is discovered, the player recognizes the glowing symbol and is directed to explore the forest. Without it, the symbol remains a mystery, and the player is led elsewhere. This variable ensures that choices shape the story’s direction.

Another important variable is $pressCount, shown in the PressCarving passage (below). It tracks how many times the player presses the glowing symbol. After three presses, a secret passage unlocks, revealing new story details.

Both variables add layers of interactivity, making the player’s actions directly influence the unfolding story. The in-game screenshot shows how pressing the symbol changes the outcome and encourages exploration.
